Figure 1. The average production period and manpower allocated in the field of the domestic video production.( 2018 Film Busan Vol 25 (No. 65) Special 01. http://www.filmbusan.kr/)
Figure 2. Render Farm for Pixar Toy Story CG. ( What the Render Farm for Toy Story CG tells Us – Tech Holic)
Figure 3. ID Software’s DOOM Series. (From Doom to Dunia: History of Game Engines (1). https://sergeswin.com/374)
Figure 4. Naughty Dog’s PS4 Uncharted 4 Play Video. (Naughty Dog’s Homepage. https://www.unchartedthegame.com/en-us/)
Figure 5. Existing methods for producing videos and animations
Figure 6. Unity’s real-time workflow for animation is based on iterative cycles, instead of a waterfall process. (Unity Hompage. https://unity.com/)
Figure 7. Scenes were laid out as “Stageplays” in Timeline to create an environment where cameras and animation could be edited and timed during development. (Unity Hompage. https://unity.com/)
Figure 8. Stage of the application of subdivision to 3D
Figure 9. Conceptual diagram of the application of a normal map of low polygons. (CGLAND- [Pre-production Feature] What is a Normal Map?)
Figure 10. Fixed amount of tessellation.( Unity Manual. https://unity.com/)
Figure 11. Diagram showing the connection between the parts of the animation system. ( Unity Manual. https://unity.com/)
Figure 12. Lighting settings in Unity 3D
Figure 13. Lighting settings in Unity 3D
Figure 14. Lightmapping in Unity 3D.( Unity Manual. https://unity.com/)
Figure 15. Light Probes in Unity 3D.( Unity Manual. https://unity.com/)
Table 1.The average production period, manpower allocated and production costs in each field of the domestic industries. ( 2018 Film Busan Vol 25 (No. 65) Special 01. http://www.filmbusan.kr/)
References
- 2018 Film Busan Vol 25 (No. 65) Special 01. http://www.filmbusan.kr/
- What the Render Farm for Toy Story CG tells Us - Tech Holic. http://www.techholic.co.kr/news/articleView.html?idxno=59409
- From Doom to Dunia: History of Game Engines (1). https://sergeswin.com/374
- Naughty Dog's Homepage. https://www.unchartedthegame.com/en-us/
- Unity Hompage. https://unity.com/
- CGLAND- [Pre-production Feature] What is a Normal Map? http://media.cgland.com/news.html?part=&modes=view&page=674&no=3081&word=
- Unity Manual. https://unity.com/
- SooKyun Kim, Giseob Song, Hee-Bum Lee, Gi-Hun Kang, KwangHyuk Im, SeokHun Kim, "An Efficient Use Method for Unity 3D Engine", Proceedings of the Korean Society of Computer Information Conference 21(1), 2013.1, 333-334 (2 pages)
- Seok-Hyun Yoon, "A Study On Analysis and Availability of Unity 3D Engine", Proceedings of the Korean Society of Computer Information Conference 22(1), 2014.1, 323-326 (4 pages)
- Seo-Won Jung, Jin-Mo Kim, "One-man Mobile Casual Game Production Using Unity 3D", Journal of Digital Contents Society 15(4), 2014.08, 501-512 (12 pages) DOI: 10.9728/dcs.2014.15.4.501.