References
- The Goldman Sacks, "Virtual & Augmented Reality", January 13, 2016.
- Ministry of Science, ICT,and Future Planning, "A Study on the Strategy plan of Wellness Contents Based on Smart Media", November, 2013.
- Hassenzahl, M., and Roto. V., "Being and Doing: A Perspective on User Experience and its Measurement", Interfaces, 72, 2007.
- Horn, D., Salvendy. G., "Measuring Consumer Perception of Product Creativity: Impact on Satisfaction and Purchasability", Human Factor and Ergonomics in Manufacturing and Service Industries, vol. 19, no. 3, 2009.
- Law, E.L.-C., Van Schaik, P., "Modelling User Experience: An Agenda for Research and Practice", Interacting with Computers, vol. 22, no. 5, 2010. DOI: https://doi.org/10.1016/j.intcom.2010.04.006
- Park, J., Han, S. H., Kim, H. K., Cho, Y., and Park, W., Developing Elements of User Experience for Mobile Phones and Services: Survey, Interview, and Observation Approaches. Human Factor and Ergonomics in Manufacturing and Service Industries, vol. 23, no. 4, 2013.
- Park, J., Han, S. H., Kim, H. K., Moon, H., Park, J., "Developing and verifying a questionnaire for evaluating user value of a mobile device", Human Factors and Ergonomics in Manufacturing & Service Industries, vol. 25, no. 16, pp. 724-739, 2015. DOI: https://doi.org/10.1002/hfm.20588
- Lee, C., Lee, J., "A Study on the Usability Evaluation in Using Virtual Reality", Journal of Digital Design, vol. 7, no. 1, pp. 313-325, Jan., 2007. DOI: https://doi.org/10.17280/jdd.2007.7.1.029
- Kim, H. S., Lee, C. S., "A Research on Usability Evaluation of MP3 Player with Virtual Reality Application", Journal of the Korean Society of Design Culture, vol. 15, no. 4, December, 2009.
- Kim, Y., Ryoo, H. Y., "Assessing the usability of a virtual reality system's user interface", Korea Digital Design Council, vol. 12, pp. 341-350, 2006.
- Kim, J., Song, C., Kim, N., "Performance evaluation and development of virtual reality bike simulator", Trans. KIEE., vol. 51D, no. 3, pp. 112-121, 2002.
- Kim, S., Han, S. J., Koo, K., "Analysis of Display Fatigue Induced by HMD-based Virtual Reality Bicycle", Journal of the Korea Academia-Industrial Cooperation Society, vol. 18, no. 5, pp. 692-699, 2017. DOI: https://doi.org/10.5762/KAIS.2017.18.5.692
- Kim, S., Lee, K., Cho, J., Koo, K., Kim, S. B., "Toward an Evaluation Model of User Experiences on Virtual Reality Indoor Bikes", European Scientific Journal, June, 2017.
- Han, S. J., Kim, S., Cho, J., Koo, K., "Ergonomic Evaluation of Indoor Bike Coordinated with Virtual Images", Journal of Digital Convergence, vol. 15, no. 5, pp. 443-451, 2017. https://doi.org/10.14400/JDC.2017.15.5.443
- Jianghong, Z., Long, T., "An evaluation of comfort of a bus seat", Applied Ergonomics, vol. 25, pp. 386-392, 1994. DOI: https://doi.org/10.1016/0003-6870(94)90058-2
- Han, S. J., Kim, S., Placement of Input Devices in a Laptop PC to Relieve Arm Fatigue and Discomfort. Human Factor and Ergonomics in Manufacturing and Service Industries, vol. 27, no. 3, pp. 127-165, May 2017. DOI: https://doi.org/10.1002/hfm.20410
- Shneiderman, B., Plaisant, C., Designing the User Interface, Addison-Wesley, 2010.