DOI QR코드

DOI QR Code

Trends in Immersive Giga Media Service Platform

몰입형 기가미디어 서비스 플랫폼 기술 개발 동향

  • Published : 2017.10.01

Abstract

This study focuses on the ongoing immersive Giga Media service platform technology developed by the Electronics and Telecommunications Research Institute(ETRI) for various projects of the Giga KOREA Foundation[1] to achieve a smart ICT environment including wireless-based Giga service by 2020. This technology enables an immersive realistic Tele-Experience service that supports immersive real-world interaction as if sharing one's surroundings in a particular location through a high-speed network among remote users. It is expected to contribute greatly to the activation of smart ICT.

Keywords

Acknowledgement

Grant : Giga Media 기반 Tele-Experience 서비스 SW플랫폼 기술 개발

Supported by : 과학기술정보통신부

References

  1. (재)기가코리아사업단, Accessed July 2017. http://www.gkf.kr
  2. W3C HTML5 Recommendation, Oct. 2014, Accessed July 2017. https://www.w3.org/TR/html5/
  3. Microsoft, Windows Mixed Reality, Accessed July 2017. https://developer.microsoft.com/en-us/windows/mixedreality
  4. (주)주신에이브이티, Accessed July 2017. http://www.jsavt.co.kr
  5. (주)새하컴즈, Accessed July 2017. http://www.sahea.com
  6. (주)유프리즘, Accessed July 2017. http://www.uprism.com
  7. 5G Forum, 5G Service Roadmap 2022, Mar. 2016.
  8. 전해영, "국내외 AR/VR 산업 현황 및 시사점," 현대경제연구원, 2017-14 (통권 687호), 2017. 4. 3.
  9. 양병석, 임영모, 조태훈, "가상현실/증강현실 기술발전 방향과 시사점," 소프트웨어정책연구소, SPRI 이슈리포트 제2016-014호, 2017. 1. 26.
  10. Omnitone, Accessed July 2017. https://googlechrome.github.io/omnitone/
  11. ISO 23009-1:2012, Information Technology Dynamic Adaptive Streaming over HTTP (DASH) - Part 1: Media Presentation Description and Segment Formats, ISO/IEC, Geneva, Switzerland, 2012.
  12. 윤재관 외, "초다시점 미디어 전송 기술동향," 전자통신동향분석, 제31권 제5호, 2016. 10. pp. 70-79. https://doi.org/10.22648/ETRI.2016.J.310508