깊이 카메라 기반 3차원 인체 동작 분석

  • 전성국 (한국광기술원 공간광정보연구센터)
  • 발행 : 2017.08.31

초록

키워드

참고문헌

  1. J. Shotton, et al., Communications of the ACM 56, 116 (2013). https://doi.org/10.1145/2398356.2398381
  2. N. Dalal and B. Triggs, CVPR 1, 886 (2005).
  3. S. Khan, et al., ICCV 1, 331 (2001).
  4. E. Corvee and F. Bremond, AVSS , 169 (2010).
  5. Z. Ren, et al., IEEE transactions on multimedia 15, 1110 (2013). https://doi.org/10.1109/TMM.2013.2246148
  6. R. Y. Wang, and J. Popovic, ACM transactions on graphics 28, 63 (2009).
  7. S. Rifai, et al., ECCV, 808 (2012).
  8. W. Tao, et al., Sensors 12, 2255 (2012). https://doi.org/10.3390/s120202255
  9. W. Hürst and C. Van Wezel, Multimedia tools and appliations 62, 233 (2013). https://doi.org/10.1007/s11042-011-0983-y
  10. C. L. Ekegren, et al., Sports medicine 46, 49 (2016). https://doi.org/10.1007/s40279-015-0410-z
  11. D. G. Liebermann, et al., Journal of sports sciences 20, 755 (2002). https://doi.org/10.1080/026404102320675611
  12. J. T. -M. Cheung and M. Zhang, Archives of physical medicine and rehabilitation 86, 353 (2005). https://doi.org/10.1016/j.apmr.2004.03.031
  13. 김근준, 강봉순, 한국정보통신학회논문지 19, 1805 (2015).
  14. C. Keskin, et al., Consumer Depth Cameras for Computer Vision, 119 (2013).
  15. S. Melax, et al., Graphics Interface, 63 (2013).
  16. J. A. A. Al-Baghdadi, et al., SSSC, 295 (2011).
  17. A. K. Thabet, et al., Journal of foot and ankle research 7, 1 (2014). https://doi.org/10.1186/1757-1146-7-1