DOI QR코드

DOI QR Code

'수학 과제 탐구' 과목의 수업을 위한 교수·학습 자료 개발 연구

A Study on Development of Teaching and Learning Materials for 'Mathematics Project Inquiry Subject'

  • Cheon, Sunbin (The Graduate School of Korea National University of Education) ;
  • Lee, Jong Hak (Department of Mathematics Education, Daegu National University of Education) ;
  • Kim, Won Kyung (Department of Mathematics Education, Korea National University of Education)
  • 투고 : 2017.06.06
  • 심사 : 2017.08.17
  • 발행 : 2017.08.31

초록

The purpose of this study is to develop teaching and learning materials for the mathematics project inquiry subject. Since this subject is newly opened in the 2015 revised mathematics curriculum, there are no textbooks and materials. Hence it is required to help teachers plan lessons of the mathematics project inquiry subject. For this study, developing directions and objectives are established. Ten hours of lesson plan and teaching and learning materials are also developed for the two themes of 'big data' and 'industrial mathematics'. Suitability and validity of the developed material are verified positively from a survey of 8 teachers and 2 professionals. The detailed result findings are as follows. First, teaching and learning notes are suggested for each lesson plan. They are comprised of building inquiry plan, doing inquiry, summarizing results, and presentation. Second, driving questions of each theme are developed as "What is the big data and where is it used for ?" and "How various is the use of the industrial mathematics ?" respectively. Third, poster-types of each project product are developed. Fourth, three inquiry activity sheets and examples which are theme selection, inquiry plan, and group activity are developed. Fifth, 4 assessment sheets of self, peer, group, and teacher-use are developed.

키워드

참고문헌

  1. 교육부 (2015). 2015 개정 수학과 교육과정, 세종: 교육부.(Ministry of Education (2015). Mathematics Curriculum. Sejong : Ministry of Education..)
  2. 김계수 (2015). 빅데이터 분석과 메타분석, 서울: 한나래.(Kim, K. S. (2015). Big data analysis and meta analysis, Seoul: Hannarae.)
  3. 남형채, 류성림 (2000). 수학 수업에서 학생의 자기평가 방법, 과학.수학 교육연구 제23집, 55-71.(Nam, H. C. & Ryu, S. L. (2000). Student's self-assessment method in mathematics lesson, Science & Mathematics Educational Research 23, 55-71.)
  4. 박경미, 임재훈 (1999). 수학과 수행평가 프로젝트법의 의의와 실제. 학교수학 1(2), 723-745.(Park, K. M. & Lim, J. H. (1999). Significance and practice of performance assessment project in mathematics, School Mathematics 1(2), 723-745.)
  5. 박소정, 김방희, 김진수 (2012). 중학교 전자 기계 기술 단원에서 활용할 오토마타 만들기 STEAM 수업자료 개발 및 적용, 한국기술교육학회지 12(2), 199-220.(Park, S. J., Kim, B. H., & Kim, J. S. (2012). Development and Application of Automata STEAM Instruction Material in Electromechanical Technology Unit at Middle School, Journal of Korean Technology Education Association 12(2), 199-220.)
  6. 부성미, 박찬정 (2003). 협동학습에서 팀 구성원의 자기 및 동료평가를 위한 평가문항 개발, 한국컴퓨터교육학회 논문지 6(4), 1-10.(Bu, S. M., & Park, C. J. (2003). Development of evaluation items for self and peer assessment of team members in coorperative learning, Journal of Korean Association of Computer Education 6(4), 1-10.)
  7. 송상헌 (2004). 수학 영재 교육과정 및 프로그램 개발의 실제, TM 2004-1-2. 87-105, 서울; 한국교육개발원.(Song, S. H. (2004). Practical development of mathematics curriculum and program for the gifed, TM 2004-1-2, 87-105, Seoul: Korean Educational Developmemt Institute.)
  8. 이민희, 임해미 (2013). 수학사를 활용한 융합적 프로젝트기반학습(STEAM PBL)의 설계 및 효과 분석, 학교수학 15(1), 159-177.(Lee, M. H. & Lim, H, M. (2013). A Design and Effect of STEAM PBL based on the History of Mathematics, School mathematics 15(1), 159-177.)
  9. 이수현, 김민경 (2016). 수학에 대한 태도 및 진로인식 함양을 위한 프로젝트기반 수학수업 설계 및 적용, 한국학교수학회논문집 19(4), 329-356.(Lee, S. H. & Kim, M. K. (2016). Design and application of project based mathematics learning on students' attitude toward mathematics and career awareness, Journal of Korean School Mathematics 19(4), 329-356.)
  10. 임해미 (2007). 프로젝트기반 수학수업에 대한 사례연구 -자료분석을 중심으로-, 박사학위논문, 이화여자대학교.(Lim, H. M. (2007). A case study on project based math learning : with focus on data analysis, Doctoral dissertation, Ehwa Women University.)
  11. 천선빈 (2017). 수학과제탐구 과목에서 활용할 교수.학습 자료 개발. 석사학위논문, 한국교원대학교.(Chon, S. B. (2017). Development of teaching and learning materials for the mathematical inquiry subject, Master thesis, Korea National University of Education.)
  12. 한선영, 이장주 (2015). 수학문제해결력 증진을 위한 프로젝트 활용의 역사와 그 적용의 분석, 한국수학사학회지 28(6), 333-348.(Han, S. Y. & Lee, J. J. (2015). A study on the history of project approach and its application for improving mathematical problem solving skill, Journal for History of Mathematics 28(6), 333-348.) https://doi.org/10.14477/jhm.2015.28.6.333
  13. 황선욱, 박혜숙, 이광연, 고호경, 이종규, 한준희, 박문환, 박상의 (2014). 주제 중심의 고등학교 수학 교과서 모형 개발, 한국과학창의재단 BD15020006. 서울: 한국과학창의재단.(Hwang, S. W,, Park, H. S., Lee, K, Y., Ko, H. K., Lee, J. K., Han, J. H., Park, M. H., & Park, S. H. (2014). Development of models of theme-based high school mathematics textbook, BD15020006, Seoul: Korea Foundation for the Advancement of Science & Creativity.)
  14. 황혜정 (2005). 교과서 분석에 기초한 수학과 수행과제의 이해와 활용, 수학교육 44(1), 15-40.(Hwang, H. J. (2005). Understanding and its application of performance task based on the analysis on the mathematics textbook, The mathematical education 44(1), 15-40.)
  15. 황혜정, 박현주 (2016). 수학 교과에서의 수행과제를 활용한 수업 방안 탐색 -백워드 이론을 기반으로-, 수학교육 55(1), 107-127.(Hwang, H. J. & Park, H. J. (2016). An investigation on the mathematical instruction utilizing performance tasks according to the backward design, The mathematical education 55(1), 107-127.)
  16. 홍성태, 강정수, 김기환 (2013). 빅 데이터와 위험 정보사회, 서울: 커뮤니케이션북스.(Hong, S. T, Kang, J. S., & Kim K. H, (2013). Big data and risk informaion society, Seoul: Commucation Books.)
  17. Collins, A. (1996). Design issues for learning environments, In S. Vosniadou, E. De Corte, R. Glaser, & H. Mandl (Eds.), International perspectives on the psychological foundations of technology-based learning environments (347-361). Hillsdale NJ: Lawrence Erlbaum Associates.
  18. Douglas, S. (2000). A Teacher's Guide to Project-Based Learning. ERIC Number: ED469734.
  19. George Lucas Educational Foundation (2001). Project-Based Learning Research, Edutopia. www.edutopia.org
  20. Intel Innovation in Education (2004). Designing Effective Project, http://www97.intel.com/education.
  21. Laffey, J., Tupper, T., Musser, D., & Wedman, J. (1998). A computer-mediated support system for project-based learning. Educational Technology Research and Development. 46(1), 73-86. https://doi.org/10.1007/BF02299830
  22. Markham, T., Larmer, J,. & Ravitz, J. (2003). The Project based learning: A Guide to standards-focused project based learning for middle and high school teachers, Buck Institute for Education.
  23. Thomas, J. D. (2000). A Review of research on project based learning, San Rafael. CA: The Autodesk Foundation. http://www.autodesk.com/foundation