References
- K. Schwab, The Fourth Industrial Revolution, Saeroun Hyunjae, Seoul, 2016.
- I. Im, The Fourth Industrial Revolution Insight, The Maker, Goyang, 2016.
- T. Lee, Game Programming Using C, Now Communications, Seoul, 2011.
- J. Lee, S. Park, H. Kang, and S. Park, “An Exploratory Study on Educational Significance and Environment of Flipped Learning,” Journal of Digital Convergence, Vol. 12, No. 9, pp. 313-323, 2014. https://doi.org/10.14400/JDC.2014.12.9.313
- L.W. Johnson and J.D. Renner, Effect of the Flipped Classroom Model on a Secondary Computer Applications Course: Student and Teacher Perceptions, Questions and Student Achievement, Doctoral Thesis of Louisville University, 2012.
- D. Lee, “Research on Developing Instructional Design Models for Flipped Learning,” Journal of Digital Convergence, Vol. 11, No. 12, pp. 83-92, 2013. https://doi.org/10.14400/JDPM.2013.11.12.83
- S. Kim and Y. Song, Research on the Affecting Factors for Continuous Intention to Use Open Source Software, Master's Thesis of Kyungpook National University, 2008.
- W. Stahler, Beginning Math and Physics for Game Programmers, Pearson Education, Seoul, 2004.
- Y. Choi, “Study on Android Game Framework Using Document-view Pattern,” Journal of Korea Multimedia Society, Vol. 19, No. 4, pp. 789-795, 2016. https://doi.org/10.9717/kmms.2016.19.4.789
- T.M. Abbott, "Interactive Pedagogical Techniques: Effective Teaching Tools In Varied Learning Modalities," Academy of International Business-US North East Chapter, pp. 80-86, 2012.
- K. Park and S. Lee, “Flipped Learning Teaching Model Design and Application for the University’s Linear Algebra,” Communications of Mathematical Education, Vol. 30, No. 1, pp. 1-22, 2016. https://doi.org/10.7468/jksmee.2016.30.1.1
- N. Kim, B. Chun, and J. Choi, “A Case Study of Flipped Learning at College: Focused on Effects of Motivation and Self-efficacy,” Journal of Educational Technology, Vol. 30, No. 3, pp. 467-492, 2014. https://doi.org/10.17232/KSET.30.3.467
- J. Choi and E. Kim, “Developing a Teachinglearning Model for Flipped Learning for Institutes of Technology and a Case of Operation of a Subject,” Journal of Engineering Education Research, Vol. 18, No. 2, pp. 77-88, 2015. https://doi.org/10.18108/jeer.2015.18.2.77
Cited by
- 디지털큐레이션을 활용한 팀프로젝트 기반 유튜브 생태계 설계 및 적용 vol.23, pp.12, 2017, https://doi.org/10.9717/kmms.2020.23.12.1576