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가상현실 사이버멀미 완화에 관한 연구

A Study for Reducing of Cyber Sickness on Virtual Reality

  • 투고 : 2017.04.26
  • 심사 : 2017.06.25
  • 발행 : 2017.06.30

초록

최근 가상현실 기술은 콘텐츠는 물론 콘텐츠에 적합한 다양한 디바이스개발로 급성장하고 있다. IT업체 들은 모바일 산업 시장의 차후 시장으로 가상현실을 바라보고 있으며, 관련 하드웨어 개발 및 연구에 집중하고 있다. 또한 가상현실의 디바이스가 활발하게 개발됨에 따라 가상현실을 기반으로 하는 미디어 콘텐츠들 또한 활발한 연구개발이 이루어 질 것이다. 그러나 가상현실을 체험하면서 발생하는 멀미감은 해결해야할 과제로 남아있다. 본 연구에서는 사이버멀미의 원인을 고찰하고 사이버멀미와 반사성 안구운동의 관계를 분석하여 콘텐츠제작과정에서 멀미를 완화하는 방안을 제안한다. 또한 제안한 방법에 대한 효과를 입증할 수 있는 실험 및 분석을 한다.

VR technology has been repidly developing thanks to development of a huge amount of new contents as well as new devices optimized for the virtual environment. Businesses in the IT sector have already started focusing on virtual reality, which might be considered as the center of industry in the future, and concentrated their efforts on development of VR, hardware and technology. Also, development of various VR device would lead to prosperity of media contents based on VR, Still, cyber sickness remain a serious problem waiting for an appropriate solution. In this paper we discuss causes for cyber sickness, analyze the relationship between cyber sickness and reflex eye movement and propose guidelines for the process of producing contents. In addition, we show experiments analyzing the effect of the proposed measures for alleviating cyber sickness.

키워드

참고문헌

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피인용 문헌

  1. Needs Assessment for a VR-Based Adult Nursing Simulation Training Program for Korean Nursing Students: A Qualitative Study Using Focus Group Interviews vol.17, pp.23, 2017, https://doi.org/10.3390/ijerph17238880
  2. AR/VR 콘텐츠의 사용성 평가 체계 개발 vol.11, pp.3, 2017, https://doi.org/10.22156/cs4smb.2021.11.03.236