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identity play와 플레이어 태도에 관한 상관 연구

An analysis of correlations of users' attitudes toward avatars and identity play

  • 투고 : 2017.11.13
  • 심사 : 2017.12.20
  • 발행 : 2017.12.20

초록

Turkle(1995)의 연구를 시작으로 MMORPG의 유저들이 자신을 대변하는 아바타의 창조과정에서 나타나는 multiple identity 투영 현상을 놀이의 개념을 더하여 identity play라고 설명하고 있다. identity play는 아바타 커스터마이징의 놀라운 기술 발전과 소셜 문화로 인해 더욱 주목받고 있다. 본 연구는 identity play가 나타나는 다양한 현상의 내적 동기를 규정한 선행연구에 이어 identity play의 구성 요소에 관한 구조 모델을 세워 이를 개념화하고자 한다. 온라인 환경에서 유저들의 identity play의 모델과 그에 영향을 미치는 유저의 아바타 태도에 대한 상관을 structural equation modeling에 의해 검증하였다.

Since the study by Turkle(1995), the concept of identity play in MMORPGs has been employed primarily to explain the reflection of users' identity in the avatar creation process in online games. This study attempts to conceptualize the identity play of the design process in which the user uses the avatar customizing system to create an avatar in the virtual world. This research verified the model of identity play through players' avatars, a model of the components of identity play constructed. The aims of this study pursued through an analysis of correlations of users' attitudes toward avatars. This study performed structural equation modeling to verify hypotheses about the variables that affect online identity play.

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참고문헌

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