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Development of Data Automation Algorithm for GIS Service in Universal 3D Graphics Engine

범용 3D 그래픽 엔진의 GIS 정보 서비스를 위한 데이터 자동변환 알고리즘 개발

  • Kim, Hyeong Hun (Institute of Spatial Information Technology Research, GEOC&I Co., Ltd.) ;
  • Park, Hyeon Cheol (Institute of Spatial Information Technology Research, GEOC&I Co., Ltd.) ;
  • Choi, Hyeoung Wook (Institute of Spatial Information Technology Research, GEOC&I Co., Ltd.) ;
  • Gang, Su Myung (Faculty of Computer Engineering, Keimyung University) ;
  • Choung, Yun Jae (Institute of Spatial Information Technology Research, GEOC&I Co., Ltd.)
  • Received : 2017.01.17
  • Accepted : 2017.02.27
  • Published : 2017.03.30

Abstract

Geographic Information System (GIS) is a method of expressing objects in a space. Currently, many research and developments are being conducted to implement 3D GIS. In previous studies, 3D GIS applications have been developed using Unity 3D, which is a 3D engine with good development accessibility. However, it requires manual work to enter various formats of GIS data, making it difficult to immediately reflect GIS data that change frequently. To improve this problem, this study developed a method for automatically reading and outputting various GIS data from the existing Unity 3D application. The improved application could read Satellite Images, Aerial Photographs, Digital Elevation Models (DEM) and Shapefiles with no transformation through other commercial programs, and they could be implemented as 3D objects. This study automated the GIS data conversion which had been manually performed and as a result, the manpower, time, and resources required for 3D GIS implementation can be saved.

Keywords

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