DOI QR코드

DOI QR Code

시뮬레이터 카메라 가상제어형 VFX 영상제작시스템

CG image product system by virtual control of simulator camera

  • 두이천 (동서대학교 디지털콘텐츠학부) ;
  • 둥샤오 (동서대학교 디지털콘텐츠학부) ;
  • 고재혁 (동서대학교 디지털콘텐츠학부)
  • Du, Yi-chen (Division of Digital Contents, Dongseo University) ;
  • Dong, Xiao (Division of Digital Contents, Dongseo University) ;
  • Ko, Jae-Hyuk (Division of Digital Contents, Dongseo University)
  • 투고 : 2016.12.29
  • 심사 : 2017.03.20
  • 발행 : 2017.03.28

초록

본 연구는 시뮬레이터 카메라 가상제어형 CG적용 영상제작시스템을 제공하는 것이 목적이다. 본 연구에서 제시하는 영상제작시스템은 촬영현장의 시뮬레이터 카메라와 CG적용 영상편집이 이루어지는 그래픽 툴의 가상카메라가 서로 동기화되도록 하고, 시뮬레이터 카메라의 위치, 움직임, 이동, 렌즈설정이 그래픽 툴에서 제공하는 카메라 제어 인터페이스를 통해 가상적으로 제어되도록 하여 그래픽 툴을 통해서 간편하고 용이하게 수행할 수 있는 시스템이다. 동서대학교 창작 애니메이션인 블레이즈 나이츠(Blaze Knights)를 사례로 하여, 시스템 적용전과 적용후의 진행율 및 작업양을 비교하여 연구결과의 우수성을 부각하였다. 연구결과에 따라 CG 아티스트의 작업효율이 증대되는 동시에 CG적용 영상의 장면 연출시 물리적 제약이 최소화되면서, 다양한 장면 연출의 가능 및 실사 촬영이후 영상 편집단계에서 요구될 수 있는 재촬영 분량도 최소화등 VFX업계에 기여도가 높을 것으로 기대한다.

The purpose of this study is to provide a virtual CG - based image production system for a simulator camera. The video production system proposed in this study is designed to synchronize the virtual camera of the graphic tool with the simulator camera at the shooting site and the CG application image editing, And can be easily and easily performed through a graphic tool by being controlled virtually through a control interface. Blaze Knights, an animation created by Dongseo University, was used to illustrate the superiority of the research results by comparing the progress and the amount of work before and after the application of the system. According to the results of the research, the CG artist's work efficiency is increased, while the physical constraint is minimized when the scene of the CG application image is minimized. It is possible to produce various scenes and minimize the re- We expect the contribution to the industry to be high.

키워드

참고문헌

  1. Gul-Won Bang, Sang-Won Bang, Yong-Ho Kim, "Convergence system of offshore wind infrastructure monitoring using the RC submarine", Journal of the Korea Convergence Society, Vol. 6, No. 6, pp. 177-183, 2015. https://doi.org/10.15207/JKCS.2015.6.6.177
  2. Seong-Hoon Lee, Dong-Woo Lee, "On Issue and Outlook of wearable Computer based on Technology in Convergence", Journal of the Korea Convergence Society, Vol. 6, No. 3, pp. 73-78, 2015. https://doi.org/10.15207/JKCS.2015.6.3.073
  3. Jong-Hun Park, Gang-Seong Lee, Sang-Hun Lee, "A Study on the Convergence Technique enhanced GrabCut Algorithm Using Color Histogram and modified Sharpening filter", Journal of the Korea Convergence Society, Vol. 6, No. 6, pp. 1-8, 2015. https://doi.org/10.15207/JKCS.2015.6.6.001
  4. Sung-Kyu choi, "A Study on Technology Trends of CG in Visual Effects and Suggestion", Journal of the Multimedia Society Vol. 12, Issue 4, 2009. p.591-599
  5. Hiroki Yamanaka, Toshiyuki Matsumoto, Shinji Shinoda, Akira Niwa, " A Fundamental Study for Creating 3D CG Animation of an Assembly Work", Industrial Engineering & Management Systems Vol. 11, No. 2, 2012. p.188-195 https://doi.org/10.7232/iems.2012.11.2.188
  6. Joongseok Songa, Jungsik Parka, Hanhoon Parkb, and Jong-Il Parka,"Real-Virtual Fusion Hologram Generation System using RGB-Depth Camera", 866 JBE Vol. 19, No. 6, November 2014
  7. Junsang Lee, Imgeun Lee, "A Study on Correcting Virtual Camera Tracking Data for Digital Compositing", Journal of the Korea Computer Information Society, Vol.17 No. 11, 2012, p.39-46
  8. Sunwoo Kim, Jong-Boo Han and Sung-Soo Kim, "Study on the Remote Controllability of Vision Based Unmanned Vehicle Using Virtual Unmanned Vehicle Driving Simulator", Trans. Korean Soc. Mech. Eng. A, Vol. 40, No. 5, pp. 525-530, 2016 https://doi.org/10.3795/KSME-A.2016.40.5.525
  9. MyounJae Lee, "A Study on Convergence Development Direction of Gesture Recognition Game", Journal of the Korea Convergence Society, Vol. 5, No. 4, pp. 1-7, 2014. https://doi.org/10.15207/JKCS.2014.5.4.001
  10. Doh,Tcheol Woong, Kim,Won Keun, "Development of Road Safety Estimation Method using Driving Simulator and Eye Camera", Journal of the Korean Society of Road Engineers Volume 7, Issue 4, 2005.12, 185-202 (18 pages)
  11. Suk-Yong Jung, "Feedback Load Control Mechanism for Real-Time Web Services", Journal of the Korea Convergence Society, Vol. 1, No. 1, pp. 17-21, 2010.
  12. Junghwan Kim, "A study on making 3 dimensional ride films for simulator", Korea Media Association of the Media, 10 (2) (2011), pp.139-153
  13. Nam-jae kim, Seuc-ho Ryu, Byung-pyo Kyung, Dong-yeol Lee, Wan-bok Lee, "3D Character Production for Dialog Syntax-based Educational Contents Authoring System", Journal of the Korea Convergence Society, Vol. 1, No. 1, pp. 69-75, 2010.
  14. Myoun-Jae Lee, "A Study on Game Production Education through Recent Trend Analysis of 3D Game Engine", Journal of the Korea Convergence Society, Vol. 4, No. 1, pp. 15-20, 2013. https://doi.org/10.15207/JKCS.2013.4.1.015
  15. Mitsunori Makino"Definition of Visibility in Three Dimensional Space by CG Technology for Security Cameras/Guards"[2009]
  16. DOI:http://chuansong.me/n/718727841891
  17. DOI:http://www.chinathinktanks.org.cn/content/detail/id/2899807
  18. DOI:http://webzine.iitp.kr/html/vol09/sub03_02.html