NCS 기반 가상현실콘텐츠 제작

  • 발행 : 2017.11.22

초록

키워드

참고문헌

  1. 김아영, 채원석, 장규호, 최하림, 김백섭, 이준우, "가상현실 동향분석," 2016 Electronics and Telecommunications Trends, pp.23-35, ETRI, 2016
  2. 전해영, "국내외 AR.VR 산업 현황 및 시사점," 한반도 르네상스 구현을 위한 VIP 리포트, 17-14(통권 687 호), 현재경제연구원, 2017
  3. 최재호, 이종현, "가상현실 기술의 혁신-IT, 컴퓨팅, 커뮤니케이션," KEIT PD Issue Report, 한국산업기술평가관리원, Vol. 18-8, pp. 119-128, 2016
  4. "가상. 증강현실, "KEIT PD Issue Report, 한국산업 기술평가관리원, Vol. 17-4, pp.7-18, 2017
  5. 고재진, 강정훈, 이광기, "혼합현실기반 산업용 협업지원시스템 기술 동향," KEIT PD Issue Report, 한국산업기술평가관리원, Vol. 17-9, pp. 51-78
  6. 가상현실 게임 활성화 방안 연구, KOCCA 16-55, 2017. 4
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