References
- H. Jung, S. Jo, D. Sin, and J. Kim, "Implementation of Real-time Floating Holograms by Kinect," Proceeding of KIIT Summer Conference, pp. 252-253, 2016.
- M. Choi, D. Jeong, H. Jang, B. Kim, H. Jung, and H. Ko, "Development of Interactive Character Hologram Product, 'Moment'," Journal of Korea Multimedia Society, Vol. 20, No. 2, pp. 440-443, 2017.
- Korea Creative Contents Agency, "Recent Trends and Examples of 3D Hologram Technology," 2014.
- N. Kim and Y. Lim, "Recent Research Trend of Hologram Fusion Industry Technology," The Journal of The Korean Institute of Communication Sciences, Vol. 34, No. 2, pp.35-41, 2017.
- D. Gabor, "A New Microscopic Principle," Nature, Vol. 161, pp. 777-778, 1948. https://doi.org/10.1038/161777a0
- D. Gabor, "Microscopy by Reconstructed Wave-fonts," Proceeding of the Royal Society, Vol. 197, pp. 454-487, 1949. https://doi.org/10.1098/rspa.1949.0075
- R. Thange, P. Sugdare, V. Kaudare, and V. Jain, "Interactive Holograms using Pepper Ghost Pyramid," International Journal for Scientific Research & Development, Vol. 4, No. 1, pp. 1221-1224, 2016.
- J. Ryu and J. Lee, "A Study on The Design of Stage and Exhibition Space by Using Pseudo-hologram," Journal of Architectural Institute of Korea, Vol. 36, No. 2, pp. 1108-1109, 2016.
- X. Tong, P. Xu, and X. Yan, "Research on Skeleton Animation Motion Data Based on Kinect," proceeding of Fifth International Symposium on Computational Intelligence and Design, pp. 347-350, 2013.