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기능성 게임의 교육학 요소에 관한 연구

A Study on Pedagogical Elements of Serious Game

  • 하수철 (대전대학교 컴퓨터공학과)
  • Ha, Soo-Cheol (Department of Computer Engineering, Daejeon University)
  • 투고 : 2017.12.12
  • 심사 : 2017.12.25
  • 발행 : 2017.12.31

초록

본 논문에서는 하수철[2, 3]의 연구인 기능성 게임의 교육학적 분석을 통해 얻은 사항과 행동주의(behaviorism), 인지주의(cognitivism), 구성주의(constructivism), 상황학습(situated learning) 및 다른 이론 등의 학습 이론과 결합을 시도하였다. 또 앞서의 연구를 기초로 삼고, 학습 이론을 이용한 모델 및 다른 연구 등으로부터의 이론과 연구를 근거로 하여 기능성 게임의 교육학적 요소들을 제안하고 있다. 이 제안 요소들을 기능성 게임인 GSS(Global Startup Simulation)에 대한 사례 연구를 하였고, 이를 통해 학습을 하는 학습자의 설문 평가를 통해 그 결과를 확인하였다.

In this paper, we tried to combine the findings obtained from pedagogical analysis of serious game, which is a study of Soo-Cheol Ha [2, 3], and learning theories such as behaviorism, cognitivism, constructivism, situated learning, and other theories. Based on the previous research, we propose pedagogical elements of serious games based on theories and researches from models and other studies using learning theory. The suggested elements were applied on GSS(Global Startup Simulation), which is a serious game, and the results were confirmed through questionnaire evaluation of learners who are learning through it.

키워드

참고문헌

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피인용 문헌

  1. 경계선지적기능 아동을 위한 언어기반 인지강화 기능성 게임 구현 vol.19, pp.6, 2018, https://doi.org/10.9728/dcs.2018.19.6.1051