DOI QR코드

DOI QR Code

Implementation of One-Person Media Live System in Closed Network Environment

폐쇄망 환경에서 1인 미디어 라이브 시스템 구현

  • Kim, Dae-Jin (Research Institute for Image & Cultural Contents, Dongguk University)
  • 김대진 (동국대학교 영상문화콘텐츠연구원)
  • Received : 2017.11.30
  • Accepted : 2017.12.25
  • Published : 2017.12.31

Abstract

Recently, there have been a growing number of services for users to shoot content by themselves and to broadcast this data to a large number through the Internet. One-person media live services are popular in life, and similar services are becoming common. Most of these services are for general users. However, depending on the service model or the situation, there are cases where the object of streaming is limited depending on the security-sensitive service environment. Especially, in the case of closed networks such as military, government, and security organizations, these specialized services are needed. Therefore, in this paper, we implemented a live media system in a closed network environment. We study system components suitable for service environment and study how to develop components.

최근 사용자가 직접 촬영을 하여 콘텐츠를 만들고, 이 데이터를 인터넷을 통해 다수에게 방송하는 서비스들이 점점 많아지고 있다. 1인 미디어 라이브 서비스는 생활 속에서 인기를 끌고, 비슷한 서비스들이 일반화 되고 있다. 이러한 서비스는 대부분 일반 사용자를 대상으로 한다. 그러나 서비스 모델이나 상황에 따라, 특히 보안에 민감한 서비스 환경에서는 공유의 대상이 제한이 되는 경우들이 있다. 특히 군대, 관공서, 보안기관등 폐쇄망 환경에 있는 경우, 이들만의 특별화 된 서비스 구성이 필요하다. 따라서 본 논문에서는 폐쇄망 환경에서 1인 미디어 라이브 시스템을 구현하였다. 이를 통해 서비스 환경에 적합한 시스템 구성 요소를 알아보고, 이들을 어떻게 개발해야 되는지 연구하였다.

Keywords

References

  1. Shin Hee-Yeun, Jung Won Sic, "A Study on Characteristics of Mobile Video Contents Brand Strategy," The Journal of Image and Cultural Contents, Vol. 9, pp. 23-46, 2015
  2. Tran Thi Thu Ha, Jinsul Kim, Jiseung Nam, "Design and Deployment of Low-Delay Hybrid CDN-P2P Architecture for Live Video Streaming Over the Web," Wireless Personal Communications, Springer, Vol. 94, No. 3, pp. 513-525, 2017 https://doi.org/10.1007/s11277-015-3144-1
  3. Myung-Kyu Kwon, "Softwarization of Cloud-based Real-Time Broadcast Channel System," Journal of the Korea Society of Computer and Information, Vol. 22, No. 9, pp. 25-32, 2017. https://doi.org/10.9708/JKSCI.2017.22.09.025
  4. Karine Pires, Gwendal Simon, "YouTube Live and Twitch: A Tour of User-Generated Live Streaming Systems," Proc. 6th ACM Multimedia Syst. Conf. (MMSys), pp. 225-230, 2015.
  5. Fei Chen, Cong Zhang, Feng Wang, Jiangchuan Liu, "Crowdsourced Live Streaming over the Cloud," IEEE Conference on Computer Communications (INFOCOM), pp. 2524-2532, 2015.
  6. Matthew K. Mukerjee, David Naylor, Junchen Jiang, "Practical, Real-time Centralized Control for CDN-based Live Video Delivery," Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication, pp. 311-324, 2015.
  7. AWS. AWS Elemental[Internet]. Available: https://aws.amazon.com/ko/digital-media/aws-elemental/, 2017.