IoT model to improve parent-child interaction -Focus on smart watch for kids-

부모-자녀 상호작용을 증진하는 IoT 모델 -유아용 스마트워치를 중심으로-

  • Received : 2017.11.20
  • Accepted : 2017.12.20
  • Published : 2017.12.31


To propose a contents model for children's smart watch, this study interview 15mothers who have a child using smart watches. Most mothers purchase smart watches for children to warrant their security and manage their schedules, and they use them for sending a call or text to their children, tracking or managing children's location and schedule. Mothers were satisfied with a smart watch's function of communication and safety management, but dissatisfied learning-oriented contents and worrried about bad influenced on children development. Through in-depth interviews, this study propose a persona model for children's smart watch for enhancing parent-child interaction and physical cognitive language socioemotional convergence play contents.

본 연구는 사용자 요구를 반영하는 유아용 스마트워치 콘텐츠 모델을 제안하기 위하여 스마트워치 사용 유아의 어머니 15명을 심층면접, 구입동기와 사용실태 및 요구사항을 분석하였다. 스마트워치 구매동기는 대부분 자녀의 안전과 스케줄 관리에 있었으며, 실제로 자녀와 전화 통화나 문자전송, 위치확인 기능을 주로 활용하며 이 기능에 만족하였다. 유아 역시 엄마와 통화하거나 스케줄 관리에 주로 활용하며 일부분 스마트워치에 탑재된 게임도 활용하는 것으로 나타났다. 어머니들은 스마트워치에 탑재된 학습 콘텐츠가 단순한 지식과 학습 위주의 퀴즈 형식 콘텐츠에 대한 아쉬움을 보였으며 스마트워치 게임에 몰두함으로써 발생하는 신체발달과 사회관계에서의 부정적 영향을 우려하였다. 심층 인터뷰를 통해 도출된 사용자 불만 및 요구사항을 기초로 본 연구는 신체 인지 언어 사회정서의 통합적 발달을 지지하며 부모와 자녀가 상호작용할 수 있는 놀이 콘텐츠를 탑재하는 페르소나모델을 제안하였다.



  1. J. R. Lee. (2013). Infant & Child's Smartphone Exposure and Strategies Protection. Seoul : Korea Institute of Child Care and Education.
  2. H. P. Kim (2015). Mobile Kids. Daum Encyclopedia. 100.DAUM.
  3. K. J. Yoo, M. K. Kim & E. A. Kim. (2012). An Analysis of Contents and Interactions for the Educational Application on Smart-Phone and Tablet PC. Korea Open Association for Early Childhood Education, 17(1), 169-194.
  4. S. K. Lee, H. K. Lee & H. K. Hong. (2014). A study on smart device usage and game immersion tendency. Korean Society for early childhood education, 32(3), 239-262.
  5. J. A. Suh. (2016). Study on design development of integrated smart device education model for infantile basic habits: Focus on tooth brushing habits of 3-4 aged infants. The graduated school Hanyang University, Seoul.
  6. L. Wang, Y. J. Son & D. E. Lim. (2015). Overcome the Screen Limitations of Smart watch. Journal of contents, 15(9), 37-46.
  7. Y. J. Kim & D. H. Kim. (2016). IoT Adaptation and application examples. Journal of the KSME, 56(2), 36-41.
  8. F. Serge & C. P. Joseph. (2015). Critical External Drivers Shaping Global IT and Business Planning : IDC FutureScape, 2016. IDC Report.
  9. C. S. Lim. (2017). A Study on the analysis of technology and service issues for wearable devices and future development direction. The Journal of Korean Institute of Next Generation Computing, 13(4), 81-89.
  10. C. H. Kim. (2017). SKT Kids' phone met Elsa and Iron man. Korea Times. 30d02553de
  11. P. John & A. Tamara. (2006). The persona lifecycle : Keeping people in mind throughout product design. Boston : Morgan Kaufmann Publishers.
  12. S. Gavriel. (2006). Handbook of human factors and ergonomics. Books, google.
  13. J. M. Carroll. (2000). Five reasons for scenario-based design. Interacting with computers, 13(1), 43-60. DOI : 10.1016/s0953-5438(00)00023-0
  14. J. S. Kim. (2014). Health column : Smart phone, Cervical disk. Chemical Engineering and Materials Research Informaion Center.
  15. J. M. Kim, J. J. Mun & M. R. Kweon. (2014). Smart devices addiction in early childhood. The Journal of Eco Early Childhood Education & Care. 13(1), 199-210.
  16. Y. N. Kim & H. S. Park. (2016). Study on the Relation between Young Children's Smart Device Immersion Tendency and Their Playfulness. Early Childhood Education Research & Review, 20(4), 337-353.
  17. Time Staff. (2016). The 25 best inventions of 2016. TIME.