참고문헌
- W3C Recommendation 28th Oct. 2014, http://www.w3.org/TR/2014/REC-html5-20141028/
- 이환용, "크로노스의 이해 (경북대학교3D 융합 기술 지원센터)," 2015. 5.
- 벌칸 공식 사이트, https://www.khronos.org/vulkan
- Nvidia, Cuda http://www.nvidia.com/object/cuda_home_new. html
- OpenCL https://www.khronos.org/opencl/
- 위키피디아 사이트, https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units
- 크로노스 그룹, WebGL, https://www.khronos.org/registry/webgl/specs/1.0/
- ThreeJS 공식 사이트, http://threejs.org/
- ThreeJS 개발 사이트, https://github.com/mrdoob/three.js
- SceneJS 공식 사이트, http://scenejs.org/
- SceneJS 사이트, https://github.com/xeolabs/scenejs
- PhiloGL 사이트, http://www.senchalabs.org/philogl/
- BabylonJS 사이트, http://www.babylonjs.com/
- BabylonJS 사이트, https://github.com/BabylonJS/Babylon.js/
- WebCL 사이트, https://www.khronos.org/webcl/
- T.Aarnio and M. Bourges-Sevenier, "WebCL 1.0 specification," Khronos WebCL Working Group, 2014.
- https://github.com/amd/Chromium-WebCL/
- https://github.com/crosswalk-project/
- https://github.com/toaarnio/webcl-firefox/
- https://github.com/IntelLabs/RiverTrail/
- https://github.com/highweb-project/
- https://crosswalk-project.org/documentation/tutorials/webcl.html
- Stream Computing, "Google blocked OpenCL on Nexus with Android 4.3", 2013. 8.1, https://streamcomputing.eu/blog/2013-08-01/google-blocked-opencl-on-android-4-3/
- A. Technica, "Google Goes with Vulkan as Android's Low-Overhead Graphics API," 2015. 8. 11, http://arstechnica.com/gadgets/2015/08/android-to-supportvulkan-graphics-api-the-open-answer-to-metal-and-dx12/
- F. Khan et al., "Using Javascript and WebCL for Numerical Computations: A Comparative Study of Native and Web Technologies," ACM SIGPLAN Notices, vol. 50, no. 2. ACM, Feb. 2014, pp. 91-102. https://doi.org/10.1145/2775052.2661090
-
Khronos Group, "
$Vulkan^{TM}$ Overview", Feb. 2016 (https://www.khronos.org/assets/uploads/developers/library/overview/vulkan-overview.pdf) - T.Hector, "Vulkan: Explicit operation and consistent frame times", Imagination Blog, Dec. 7, 2015. http://blog.imgtec.com/powervr/vulkan-explicit-operation-and-consistentframe-times/
- T.Hector, "Vulkan: One API for all platforms", Imagination Blog, Oct. 19, 2015. http://blog.imgtec.com/powervr/vulkanone-api-for-all-platforms/
- T. Hector, "Vulkan: High Efficiency on Mobile," Imagination Blog, nov. 5, 2015, http://blog.imgtec.com/powervr/vulkan-high-efficiency-on-mobile
- The Chromium Projects, https://chromium.googlesource.com/chromium/src.git/+/master/gpu/vulkan/