과제정보
연구 과제 주관 기관 : 한국연구재단
참고문헌
- N.R. Sturtevant, "Memory-efficient abstractions for pathfinding," Proc. of the third conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 31-36, 2007.
- Lee, W. and Lawrence, R., "Fast Grid-Based Pathfinding for Video Games," Advances in Artificial Intelligence Lecture Notes in Computer Science, Vol. 7884, pp. 100-111, 2013.
- N.R. Sturtevant, "Benchmarks for Grid-Based Pathfinding," IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 2, pp. 144-148, 2012. https://doi.org/10.1109/TCIAIG.2012.2197681
- Stentz, A., "The focussed D* algorithm for real-time replanning," IJCAI, Vol. 95, pp. 1652-1659, 1995.
- S. Thrun and A. Bucken, "Integrating Grid-Based and Topological Maps for Mobile Robot Navigation," Proc. of the 13th National Conference on Artificial Intelligence, 1996.
- T. Balch, "Grid-based navigation for mobile robots," The Robotics Practitioner, Vol. 2, No. 1, 1996.
- Rabin, S, "A* Aesthetic Optimizations," Deloura, M. (eds.): Game Programming Gems. Charles Rive Media, pp. 264-271, 2000.
- Holte, R. Perez, M. Zimmer, R. MacDonald, A., "Hierarchical A*: Searching abstraction hierarchies efciently," AAAI/IAAI, Vol. 1, pp. 530-535, 1996.
- A. Botea, M. Muller, and J. Schaeffer, "Near Optimal Hierarchical Path-finding," Journal of Game Development (Issue 1, Volume 1), 2004.
- F. Lamarche, S. Donikian, "Crowd of virtual humans: a new approach for real time navigation in complex and structured environments," Computer Graphics Forum, Vol. 23, No. 3, pp. 509-518, 2004. https://doi.org/10.1111/j.1467-8659.2004.00782.x
- N. Sturtevant, M. Buro, "Partial pathfinding using map abstraction and refinement," AAAI, Vol. 5, pp.1392-1397, 2005.
- A. Parra, A. Torralba, A. de Reyna, C. L. Lopez, "Precomputed-Direction Heuristics for Suboptimal Grid-Based Path-finding," SOCS, 2012.
- R. Lawrence, V. Bulitko, "Database-driven real-time heuristic search in video-game pathfinding," IEEE Transactions on Computer Intelligence and AI in Games, pp. 227-241, 2013.
- J.C. Latombe, "Robot Motion Planning," KAP, pp. 310-317, 1991.
- S. M. LaValle, "Planning Algorithms," chapter 4, 2008.
- B. Xiao, J. Cao, Z. Shao, and E. H.-M. Sha, "An Efficient Algorithm for Dynamic Shortest Path Tree Update in Network Routing," Journal of Communications and networks, Vol. 9, No. 4, pp. 499-510, Dec. 2007. https://doi.org/10.1109/JCN.2007.6182886