DOI QR코드

DOI QR Code

고등학교 가정과 식생활 문화 단원에 적용한 게임 기반의 교수·학습 과정안 개발 및 평가

Development and Evaluation of a Game-Based Lesson Plan Applied to the 'Food Culture' Unit of the High School Home Economics Class

  • 투고 : 2015.09.14
  • 심사 : 2016.04.30
  • 발행 : 2016.06.30

초록

This study develops and evaluates a game-based lesson plan applied to the 'Food Culture' unit of a high school Home Economics class. We developed, implemented, and evaluated lesson plans for seven periods that contained 'the Korean food table setting card,' 'the world's food culture card,' and the procedure for cards games according to the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. 'The Korean food table setting card' consisted of 'the Korean food table setting order card' to easily understand 10 types of Korean traditional daily meals based on pictures and 'the Korean food table setting food card' to easily understand Korean traditional food based on 104 kinds of food picture and quick response (QR) code. 'The world's food culture card' consisted of 'the world's food culture quiz card' to help learners easily understand influential food culture formation factors, features of food culture, typical foods from 16 countries, and 'the world's traditional food card' to help learners easily understand typical foods from 16 countries through 63 kinds of pictures. Respective 'game guides' were also developed. High school students who studied the game-based Home Economics classes and who participated in the 'Food Culture' unit, could easily and enjoyably learn the food culture of Korea (and other countries), actively participate in learning activities, and understood the content of food culture. In addition, they evaluated that the game-based instruction was easy to remember with minimal memorizing.

키워드

참고문헌

  1. Baek, Y. K. (2006). Understanding and application of game-based learning. Paju: Kyoyookbook.
  2. Bruner, J. S. (2014). The culture of education (H. S. Kang & J. H. Lee, Trans.). Paju: Kyoyookbook. (Original work published 1996).
  3. Chae, J. H., Park, M. J., Kim, S. K., Yu, N. S., Han, J., & Hoe, Y. S. (2015). Home economics instruction method & instruction demonstration. Paju: Kyomoonsa.
  4. Choe, J. S., Lee, M. J., Park, Y. H., & Lee, J. Y. (2010). Analysis of food and dietary educational content in primary, middle and high school textbooks. Journal of the Korean Society of Food Culture, 25(4), 400-409.
  5. Do, J., & Heo, S. (2010). A card-game for exercising abbreviations of the multiplication sign $\times$ and the division sign $\div$ in calculating expressions. Journal of the Korean School Mathematics Society, 13(3), 345-356.
  6. Jang, M. L. (2011). Diet and culture. Seoul: Shinkwang Publishing.
  7. Jeon, S. Y., Song, S. H., Lee, O. J., Lee, Y. W., Kim, S. D., Ko, Y. N., et al. (2007). The comprehension of contemporary teaching and learning. Seoul: Hakjisa.
  8. Jung, I. K., & Kim, J. S. (2007). A study on the perception and utilization of the ‘Food and Nutrition’ area of the home economics subject by middle school students. The Korean Journal of Community Living Science, 18(2), 219-230.
  9. Kang, D. H., Choi, S. W., Yoon, I. J., & Kim, Y. M. (2008). Korea food and international food culture. Incheon: Jinyoungsa.
  10. Kang, K. H., & Kim, Y. (2010). The development and application of practical problem-based lesson plan on consumer choice of genetically modified food: Focused on the ‘dietary life’ in high school home economics. Journal of Korean Home Economics Education Association, 22(2), 101-113.
  11. Kang, K. S. (2011). A content analysis of dietary life education in the high school home economics textbook based on the newly revised 2009 curriculum. Journal of Research in Curriculum & Instruction, 15(1), 83-108. https://doi.org/10.24231/rici.2011.15.1.83
  12. Kim, E., Cho, H., & Kim, Y. (2015). A study of the relationship of green dietary education, self-esteem and happiness of middle school home economics students. Journal of Korean Home Economics Education Association, 27(3), 63-77.
  13. Kim, J. H. (2010). Studies inquiry on school dietary education in the home economics education. Journal of Korean Home Economics Education Association, 22(3), 189-203.
  14. Kim, J. W., Choi, E. H., Han, J. S., Lee, J. H., & Lee, J. H. (2009). Food culture in the multicultural society. Paju: Baeksan Publishing.
  15. Kim, M. J., Seo, H. K., & Kim, Y. J. (2011). World food culture. Seoul: Hoonmin Publishing.
  16. Kim, N. (2015). Games development methodology as a teaching tool for elementary school: Case study of developing history learning game. Journal of Korea Game Society, 15(2), 53-62. http://dx.doi.org/10.7583/JKGS.2015.15.2.53
  17. Kim, N. Y., & Kim, S. W. (2012). Effects of learning strategy gamebased instruction on self-regulated learning ability. Proceedings of the Korean Society of Computer Information Conference, 20(2), 175-178.
  18. Kim, S. Y., & Lee, S. Y. (2007). A study on the recognition with respect to the food and nutrition section of the technology and home economics curriculum of middle school students in Gyeonggi province. Journal of Korean Home Economics Education Association, 19(4), 1-15.
  19. Kim, Y., Woo, T., & Joo, H. (2013). A study on game content development methodology for mathematics learning to raise mathematical intuition: For elementary geometry learning. Journal of Korea Game Society, 13(6), 95-110. http://dx.doi.org/10.7583/JKGS.2013.13.6.95
  20. Kim, Y. H. (2010). A study on the needs of dietary education of high school students in Daegu and Gyeongbuk province. Journal of Korean Home Economics Education Association, 22(4), 77-90.
  21. Kim, Y. H. (2013). A survey of the cognition on teaching consulting and dietary class of home economics teachers. Journal of Korean Home Economics Education Association, 25(3), 1-18.
  22. Kim, Y. J., O, S. J., & Jung, I. K. (2007). A study on the perception and needs of the education of Korean traditional foods & culture in middle school student. Journal of Korean Home Economics Education Association, 19(2), 153-170.
  23. Lee, H. M., & Hong, M. (2011). A study on learning effect of serious game for memory improvement. The Journal of Korean Association of Computer Education, 14(5), 39-46.
  24. Ministry of Education, Science and Technology. (2011). Curriculum of a practical course (technology.home economics). 1-33. Seoul: Ministry of Education, Science and Technology.
  25. Park, D. Y., Choi, Y. J., Kim, J. S., & Wo, H. J. (2010). Application & practical case of "dietary education support act" contents in Home Economics Class. Proceedings of the Korean Home Economics Education Association Conference, (7), 75-99.
  26. Park, H. S. (2012). Path analysis for academic self-efficacy, the motivation and learning attitude on the learning through game making activity. Journal of the Korean Association of Information Education, 16(1), 33-40.
  27. Park, I. Y., & Lee, S. Y. (2006). A comparison of middle school students’ knowledge of nutrition and eating behaviors before and after studying the unit of eating habits in technology·home economics subject. Journal of Korean Home Economics Education Association, 18(4), 25-38.
  28. Park, K. S., Jung, W. S., Shin, Y. J., Kim, H. H., Jung, H. S., & Park, E. J. (2009). Global food and food culture. Seoul: Hyoil Books.
  29. Park, M. J., & Kim, Y. (2005). A study of textbook contents analysis and students’ understanding on the Korean recommended dietary allowance and food guide in middle school home economics education. Journal of Korean Home Economics Education Association, 17(2), 113-128.
  30. Park, S., & Kihl, T. (2012). Rhythm game design for effective music education. Journal of Korea Game Society, 12(1), 33-42. http://dx.doi.org/10.7583/JKGS.2012.12.1.033
  31. Park, S. K., Bae, J., Shim, K. C., Yeau, S. H., & So, K. H. (2013). The effect of environment lesson using multimedia game on recognition, learning motivation and achievement of elementary students about alien species. Journal of Korean Elementary Science Education, 32(3), 346-360.
  32. Reigeluth, C. M. (2005). Instructional design theories and models: An overview of their current status (W. Choi, I. W. Park, & H. S. Byun, Trans.). Paju: Academy Press. (Original work published 1983).
  33. Wi, J. H., & Cho, D. Y. (2010). The effect of G-learning towards a student’s affective domain in math subject. Journal of Korea Game Society, 10(6), 37-45
  34. Won, E. S., & Wi, J. H. (2012). Effectiveness of G-learning (teaching and learning methodology utilizing game) adopted in an english class for 5th grade elementary school students. The Journal of the Korea Contents Association, 12(10), 541-554. http://dx.doi.org/10.5392/JKCA.2012.12.10.541