참고문헌
- Manovich, Lev, translated by Jae-hyun Lee, Software Takes Commands, CommunicationBooks, pp.132-133, 2014.
- In-Hwa Lee, Storytelling evolution theory, Hainaim, p.5, 2014.
- Manovich, Lev, translated by Jung-Shin Seo, Langueage of New Media, CommunicationBooks, p.119, 2004.
- translated by Jae-hyun Lee, Software Takes Commands, CommunicationBooks, p.30, 2014.
- Murray, H. Janet, "Inventing the Medium: Principles of Interaction Design as a Cultural Practice", p.2, Cambridge, Mass.: The MIT Press, 2012.
- Moody, Kyle Andrew, "Modders: Changing the Game through User-Generate Content and Online Communities", PhD thesis, University of Iowa, p.1, 2014.
- Gun-Seo Park, "Modding Culture: A Study on Gamer's Cultural Practices", Korean Journal of Communication & Information, Vol.55, 2011.
- Bo-Mi Yoo, "Open Innovation and Development of MOD", Master's Theses, Kannwon University, 2009.
- Salen, Katie and Zimmerman, Eric, "Rules of play: Game Design Fundamentals", p.540, Cambridge, Mass.: The MIT Press, 2004.
- Morris, Sue, "WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media", In DIGRA Conf., 2003.
- Murray, H. Janet, translated by Yong-Hwan, Han, "Hemlet on the Holodeck", AhnGraphics, p.147, 2001.
- In-Hwa Lee, Storytelling evolution theory, Hainaim, p.133, 2014.
- Salen, Katie and Zimmerman, Eric, translated by Hyung-Sup Yoon, Yong-Man Kwon, ZicoScience, p.173, 2010.
- Salen, Katie and Zimmerman, Eric, translated by Hyung-Sup Yoon, Yong-Man Kwon, "Rules of play: Game Design Fundamentals 1", ZicoScience, p.175, 2010.
- Adams, Ernest, "Fundamental of Game Design", Berkeley, CA.: New Riders, p.372, 2010.
- Salen, Katie, and Zimmerman, Eric, translated by Hyung-Sup Yoon, Yong-Man Kwon, "Rules of play: Game Design Fundamentals 3", ZicoScience, p.58면, 2013.
- Arsenault, Dominic, and Perron, Bernard, "In the Frame of the Magic Cycle: The Circle(s) of Gameplay", Edited by Perron, Bernard, and Wolf, Mark J.P., The Video Game Theory Reader 2, New York: Routledge, 2009.
- Waskul, Dennis D., "The Role-Playing Game and the Game of Role-Playing: The Ludic Self and Everyday Life", edited by Williams, J. Patrick, Hendricks, Sean Q., and Winkler, W. Keith, "Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games", Jefferson, N.C.: McFarland & Co, 2006.
- Flusser, Vilem, translated by Sung-Jae Kim, "Kommunikologie", CommunicationBooks p.33, 2001.
- Richter, Michael M., and Aamodt, Agnar, "Case-based Reasoning Foundations", The Knowledge Engineering Review, 20(3), pp.203-207, 2006. https://doi.org/10.1017/S0269888906000695
- Aamodt, Agnar, and Plaza, Enric, "Case-Based Reasoning: Foundational Issues, Methodological Variations, and System Approaches", AI Communications, 7(1), pp.39-59, 1994.
- De Mantaras, Ramon Lopez et al. "Retrieval, Reuse, Revision and Retention in Case-Based Reasoning", The Knowledge Engineering Review, 20(3), pp.215-240, 2005. https://doi.org/10.1017/S0269888906000646