References
- Y. Lee and J. Kim, “A Study on The Step of Anthropomorphic Animal Characters in Animation," Journal of Korea Multimedia Society, Vol. 12, No. 11,pp. 1661-1670, 2009.
- Y. Lee and S. Shin, “Classification of Characters out of their Original Cultural Forms to Create Digital Contents," The Korean Society of Cartoon & Animation Studies, Vol. 27, pp. 153-176, 2012. https://doi.org/10.7230/KOSCAS.2012.27.153
- Y. Lee, “The Research and the Development Case of Smart phone based Serious Gamed Application with traditional cultural materials : Focused on the game “Find the wrong picture on Sacheonwang,” The Korean Society of Cartoon & Animation Studies, Vol. 35, pp. 271-289, 2014. https://doi.org/10.7230/KOSCAS.2014.35.271
- Y. Lee, S. Kim, and J. Lee, “Analysis of Narrative for Mobile e-Book Applications with Haeinsa Buddhist Tale," Journal of Korea Multimedia Society, Vol. 18, No. 3, pp. 429-436, 2015. https://doi.org/10.9717/kmms.2015.18.3.429
- Y. Lee, “Development and Proposal of Korean Character Based on the Story of Shim Cheong as a Motif," Journal of Korea Multimedia Society, Vol. 18, No. 12, pp. 1578-1585, 2015. https://doi.org/10.9717/kmms.2015.18.12.1578
- Y. Lee and M. Sung, “A New Direction on Buddhist Culture Content Studies in the Digital Ubiquitous Culture: An Understanding of Religious Character Classifications,” Journal of Korea Design Forum, Vol. 29, pp. 421-430, 2010.
- Y. Lee, Classification and Searching for Anthropomorphic Animal Charaters in Animation, Doctor's Thesis of Pusan National University, 2010.
- C. Lee and Y. Lee, “The Study of the Korean Traditional Hybrid Character Shape–for Jangseung and Dokkaebi," The Korean Society of Cartoon & Animation Studies, Vol. 31, pp. 1-27, 2013. https://doi.org/10.7230/KOSCAS.2013.31.001
- S. Shin and C. Lee, “Suggestion of a Creative Character Based on Cultural Archetype - focused on Bulgasalee, Korean Classic Folktales," The Korean Contents Society, Vol. 13, No. 11, pp. 451-460, 2013. https://doi.org/10.5392/JKCA.2013.13.11.451
- Y. Lee and Y. Ahn, “Planning and Development of the Four Devas Characters Items with Storytelling Applied,” Journal of Korea Design Forum, Vol. 39, pp. 93-104, 2013.
- Y. Lee, S. Kim and S. Park, “Design of morphing system for anthropomorphic animal characters,” International Journal of Multimedia and Ubiquitous Engineering, Vol. 10, No. 5, pp. 197-206, 2015. https://doi.org/10.14257/ijmue.2015.10.5.18
- Y. Lee and S Kim, "Study to Determine the Actual Distance between Lion's Eyes for Morphing Program," Proceedings of the 11th International Congress of Multimedia Information Technology and Applications, pp. 1-3, 2015.
- C. Cheon, A Folkloric Study on the Symbolic System of the Oriental Zodiac, Doctor's Thesis of Chung-ang University, 2001.
- KOCCA, "KOCCA FOCUS", Vol.95, No.5, 2015.
- Pig, http://www.culturecontent.com/main.do (accessed Aug., 01, 2015).
- Haetae, http://navercast.naver.com/contents.nhn?rid=92&contents_id=8823 (accessed Aug., 01, 2015).
- Haechi, http://www.seoul.go.kr/v2012/seoul/symbol/haechi.html (accessed Aug., 01, 2015).
- Bulguksa, http://www.bulguksa.or.kr (accessed Aug., 01, 2015).
Cited by
- An Efficient Study of Expression with 2D Game Tool -Focused on Production of a Game "Shooting Monster" with Spine Tool vol.19, pp.7, 2016, https://doi.org/10.9717/kmms.2016.19.7.1208
- 자산어보를 토대로 한 해양캐릭터 개발을 위한 원형 연구 vol.21, pp.3, 2016, https://doi.org/10.9717/kmms.2018.21.3.432