게임엔진기반 가상현실 특성과 콘텐츠 구현기술의 발전

  • 김석태 (인제대학교 실내디자인학과)
  • 발행 : 2016.12.31

초록

키워드

참고문헌

  1. J. J. Park, S. T. Kim, and H. J. Jun, "A Study on the Potentialities of Architectural Simulation using Game Engine" Journal of Architectural Institute of korea(Planning & Design), 22(10), 49-56. (2006)
  2. S. T. Kim, J. M, Cho, H. S. Oh, K. Y. Park, S. K. Han, A Study on Construction of Virtual Space Experience System in Architectural Properties using Game Engine - Focused on 18th Century Chang-Duk Palace's Architecture, Conference of Korean Society of 1234Design Science Proceedings, 236-237 (2007)
  3. S. T. Kim, "A Development of 3D Simulation and Quantitative Analysis Method for Urban Landscape Design Evaluation System". Journal of the Korea Academia-Industrial cooperation Society, 13(11), 5140-5147 (2012) https://doi.org/10.5762/KAIS.2012.13.11.5140
  4. S. T. Kim, "Basic Study on Simulation of 3D Spatial Blockage and Quantification Method for Landscape", Journal of Architectural Institute of korea(Planning & Design), 27(2), 193-201 (2011)