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안전교육 앱에서 안전행동 증진을 위한 어포던스 요인에 관한 연구

A Study on the Affordance Factors for Enhancing Safety Behavior in Safety Education App

  • Baek, Hyeon-Gi (The Institute of Mind Humanities, Wonkwang University) ;
  • Ha, Tai-Hyun (Department of Fire Protection and Safety, Woosuk University)
  • 투고 : 2016.12.10
  • 심사 : 2016.12.30
  • 발행 : 2016.12.31

초록

본 연구는 행위자의 행동을 유도하는 특성을 뜻하는 어포던스 관점으로 학습자의 안전행동을 증진시키는 안전교육 앱의 설계원리를 구체적으로 제시하는데 목적이 있으며, 설문조사를 기반으로 한 포커스 그룹 인터뷰를 중심으로 진행하였다. 안전교육 앱의 표현상의 특성인 어포던스를 측정하기 위하여 인지적 어포던스, 감각적 어포던스, 물리적 어포던스, 안전행동 증진에 관한 문항을 구성요인으로 사용하여 측정문항을 구성하였으며, 분석하고자 한 안전교육 앱은 소방방재청에서 개발한 '물놀이GO!' 앱을 선정하였다. 연구 결과 첫째, 학습자가 안전교육 앱 학습환경에서 유의미한 학습활동을 하게 하려면 지속적으로 학습에 참여하도록 도와야 한다. 둘째, 앱에서 모바일 기기와 상호작용 하면서 학습을 촉진하면서도 학습자의 학습을 방해할 수 있는 요소들은 줄여야 한다. 본 연구를 통해 안전교육 앱 학습환경을 구성할 때 안전행동을 증진시키는 가이드라인으로써 본 설계원리를 활용할 수 있다.

This study focused on the focus group interview based on the questionnaire. Prior to the interview, we used questionnaires from the previous researchers in order to select the questionnaires and interviews of the focus group. In order to measure the possibility, which is the expression characteristic of the safety education app, the items related to cognitive, sensual, physical, and safety behaviors were used as constituent factors. And the safety education app to analyze was selected 'Water Go GO!' App developed by the National Emergency Management Agency. The results of this study are as follows: First, the learner should help to participate in learning continuously in order to make meaningful learning activities in safety education app learning environment. Second, learners must interact with mobile devices in their apps to facilitate learning while reducing the number of factors that can interfere with learners' learning. This study is meaningful in that it can utilize this design principle as a guideline for enhancing safety behaviors.

키워드

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