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인터넷 게임중독과 정신-정서적 변인과의 관계

The Relationship of Internet Game Addiction to Psycho-Emotional Variables

  • 김정애 (가톨릭상지대학교 간호학과) ;
  • 조의영 (배재대학교 간호학과)
  • 투고 : 2015.07.24
  • 심사 : 2015.10.09
  • 발행 : 2015.10.31

초록

본 연구는 사회직장인으로 시작하는 성인의 게임중독에 관한 영향요인을 분석하기 위한 연구이다. 본 연구를 위하여 20-29세 사이의 성인 275명을 대상으로 하였으며, 대상자들의 인터넷 게임중독과 정신-정서적 변인(자아정체감, 우울, 삶의 의미)과의 상관관계와 개인, 가족, 사회적 영향요인을 알아보기 위하여 교차분석과 위계적 회귀분석을 이용하여 분석하였다. 연구결과, 게임중독에 영향을 미치는 개인적 요인은 성, 나이, 흡연 순으로 나타났고, 가족 사회적 요인은 어머니의 교육수준, 아버지의 교육수준, 가정경제형편 순으로 나타났다. 또한 게임중독과 우울 및 자아정체감은 상관관계가 있는 것으로 나타났다. 이에 따라 현대문화 발달인 인터넷을 타인과의 건전한 교류의 장으로 활용하기 위해서는 20대 성인의 우울을 감소시키고, 자아정체감을 증진시킬 수 잇는 실질적인 정책적 지원체계를 확립하기를 제안한다.

The purpose of this study was to research on the relationship of Internet Game Addiction to Psycho-emotional Variables(self-identity, depression, meaning of life). The cross-sectional descriptive study design was used. We selected 275 adults through randomised sampling and analysis the result by chi-square test and hierarchial regression method. The result of this study was as follows; The effects of personal characteristics to Internet Game Addiction was sex, age, smoking and family including social characteristics were level of mother's education, father's education, and family economic status in a row. The relationship of Internet Game Addiction to Psycho-Emotional Variables were self-identity and depression. Therefore we suggest that the practical support system for 20's age adult to increase the self-identity and decrease the depression will be applied.

키워드

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피인용 문헌

  1. A Study on Identification System for Abnormally Scanned Cartoon Books vol.15, pp.3, 2015, https://doi.org/10.7236/JIIBC.2015.15.3.35