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Analysis of Immersion Effects According to the Level of Map in Adventure Game

  • Kang, Myung-Ju (School of Game, Chungkang College of Cultural Industries) ;
  • Park, Chan-Il (School of Game, Chungkang College of Cultural Industries) ;
  • Lee, Jong-Won (School of Game, Chungkang College of Cultural Industries) ;
  • Oh, Hyoun-Ju (School of Game, Chungkang College of Cultural Industries) ;
  • Kim, Sang-Jung (School of Game, Chungkang College of Cultural Industries)
  • Received : 2015.09.07
  • Accepted : 2015.10.13
  • Published : 2015.10.30

Abstract

In this paper, we analyze the immersion effects according to the level of map in adventure game. Computer games are actively enjoyed by many people around the world. Game players have frequently experienced the immersion which is an important aspect to be attained from games. However, it is not clear what immersion is and what kinds of factors influence to immersion. Nonetheless, in recent many researches, the elements of humanities and fun were found as factors of immersion in various digital contents such as game, virtual reality, cinema and etc. Therefore, today's games are developed on the basis of the humanities and fun theory that many researchers have been studied for a long time. In games, the balance of the level of map is related with immersion. Hence, it is important to know how the map patterns of game affect immersion of players. In this paper, we developed a 3D survival adventure game named by "1 Hour" using Unity3D in order to simulate how map patterns affect immersion of players. We also analyzed the relationship between the level of map and immersion using the game.

Keywords

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