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Achieving the improvement of efficiency and vitalization of ARD-based ICT experiential education contents

ARD기반의 ICT체험 교육콘텐츠 효용성 개선 및 활성화 구현

  • Chung, Hee Hyoung (Program of IT.Design Fusion, Graduate School of NID Fusion Technology, Seoul National University of Science and Technology) ;
  • Kim, Kyung Hoon (Program of IT.Design Fusion, Graduate School of NID Fusion Technology, Seoul National University of Science and Technology)
  • 정희형 (서울과학기술대학교 NID 융합기술대학원 IT디자인융합프로그램) ;
  • 김경훈 (서울과학기술대학교 NID 융합기술대학원 IT디자인융합프로그램)
  • Received : 2014.11.15
  • Published : 2015.03.31

Abstract

Use of technology through utilization of ICT (Information Communication Technology) in field study area is rapidly increasing. Thus, when applying ICT to experiential education, apart from experiential education contents in simple form, the demand for new high quality contents is increasing considering change in education paradigm focusing on creativity. As a result, high quality interactive experiential education content for developing self-directed future talents is required. As a result of this, the development of ARD-based ICT experiential education content system that enhances learning effect of students by integrating ARD-based (Augmented Reality Display) ICT and experiential education to promote existence and immersion is being tested. This paper aims to improve efficacy and achieve vitalization through case analysis of AR-based ICT experiential education content. As a result of case analysis, the composition of content for improving education content included 1) constant securing and strengthening of experiential education content, 2) necessity for development of participating education content by diverse age groups, 3) development of differentiated ICT experiential education content, and 4) securing professional manpower and development of content in connection with education process. Therefore, with the efficacy of ARD-based ICT experiential education content, this study can first, enhance bond between students, second, enable self-directed learning, third, increase practical understanding in contents that were difficult to control by textbook contents, and fourth, increase interest and immersion in learning. Therefore, the contents on new converging technology that can maximize the development of constant content and cooperation between ICT technology and pedagogy for educating creativity and autonomy of ICT experiential education content.

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