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ARCS 동기 이론을 적용한 학습용 모바일 앱 설계 연구

The Use of the ARCS Motivation Model in Mobile Learning Apps Design

  • 김의호 (호서대학교 벤처대학원 컴퓨터응용기술학과) ;
  • 양해술 (호서대학교 벤처대학원 정보경영학과)
  • Kim, Eui-Ho (Dept. of Computer Application Technology, Graduate School of Venture, Hoseo University) ;
  • Yang, Hae-Sool (Dept. of Information Management, Graduate School of Venture, Hoseo University)
  • 투고 : 2015.02.19
  • 심사 : 2015.04.20
  • 발행 : 2015.04.28

초록

증강현실까지도 구현할 수 있는 기능을 가진 스마트폰의 보급률이 높아지면서 그 활용 범위도 급격하게 증가하고 있다. 그러나 다양한 기능이 있음에도 학습용 앱은 부족한 상황이다. 모바일의 장점인 이동성은 학습자가 시공간의 제한 없이 학습할 수 있지만 학습자가 학습하는데 적합하지 않은 장소도 제공될 수 있다는 의미이다. 이러한 관점에서 학습 동기를 유발시키고 지속시킬 모바일 기반 학습용 앱이 필요한 상황이다. 본 논문에서는 ARCS 이론의 동기 전략과 웹 기반 콘텐츠의 UI를 분석하여 모바일 학습용 앱 설계 시 고려할 사항을 제안하였다. 또한, ARCS 이론을 적용한 모바일 학습용 앱 설계의 절차적 모형을 구안하고 이를 바탕으로 모바일 학습용 앱 설계 방안을 제안하였다.

As the distribution rate of a smart phone which can actualize even augmented reality is getting higher, the application scope of a smart phone is sharply increasing. However, in spite of various functions of it, there is still lack of learning app. Mobile equipments can bring no spatial-temporal restriction of learning to a learner, but they can tempt a learner into inappropriate spaces. In this sense, learning app is necessarily needed to motivate and keep learner's inner desire. This thesis suggested considerations when learning mobile app is designed by analyzing motivation strategy of ARCS Theory and UI of web based contents. Also, a design method of mobile learning app was suggested based on a procedural model of mobile learning app adapting ARCS Theory.

키워드

참고문헌

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  18. DOI: http://terms.naver.com/entry.nhn?docId=829625&cid=42344&categoryId=42344