참고문헌
- O' Sullivan SB. Multiple Sclerosis. In: O'Sullivan SB, Schmitz TJ, eds. Physical Rehabilitation: Assessment and Treatment. Philadelphia, Pa, FA Davis, 2001:715-46.
- Weinshenker BG. Natural history of multiple sclerosis. Ann Neurol. 1994;36(suppl):S6-S11. https://doi.org/10.1002/ana.410360704
- Cheong HK, Lee KH, Kim BJ, et al. Nationwide survey of multiple sclerosis in Korea. The Report of National Institute of Health. 2006;43:320-21.
- Cattaneo D, Jonsdottir J. Sensory impairments in quiet standing in subjects with multiple sclerosis. Mult Scler. 2009;15:59-67. https://doi.org/10.1177/1352458508096874
- Finlayson ML, Peterson EW, Cho CC. Risk factors for falling among people aged 45 to 90 years with multiple sclerosis. Arch Phys Med Rehabil. 2006;87:1274-9. https://doi.org/10.1016/j.apmr.2006.06.002
- Matsuda PN, Shumway-Cook A, Bamer AM, et al. Falls in multiple sclerosis. PM&R. 2011;3:624-32. https://doi.org/10.1016/j.pmrj.2011.04.015
- DeBolt LS, McCubbin JA. The effects of home-based resistance exercise on balance, power, and mobility in adults with multiple sclerosis. Arch Phys Med Rehabil. 2004;85:290-7. https://doi.org/10.1016/j.apmr.2003.06.003
- Todd J. Physiotherapy and multiple sclerosis. In: Capildeo R, Maxwell A, eds. Progress in Multiple Sclerosis. Hong Kong, Macmillan Press, 1983: 31-44.
- Sveistrup H. Motor rehabilitation using virtual reality. J Neuroeng Rehabil. 2004;1(1):10. https://doi.org/10.1186/1743-0003-1-10
- Steuer J. Defining virtual reality: Dimensions determining telepresence. J Commun. 1992;42(4):73-93. https://doi.org/10.1111/j.1460-2466.1992.tb00812.x
- Rizzo AA, Buckwalter JG. Virtual reality and cognitive assessment and rehabilitation: The state of the art. Stud Health Technol Inform. 1997;44: 123-45.
- Weiss PL, Rand D, Katz N, et al. Video capture virtual reality as a flexible and effective rehabilitation tool. J Neuroeng Rehabil. 2004;1(1):12. https://doi.org/10.1186/1743-0003-1-12
- Rizzo AA, Buckwalter JG, Bowerly T, et al. The virtual classroom: A virtual reality environment for the assessment and rehabilitation of attention deficits. Cyberpsychol Behav. 2000;3:483-99. https://doi.org/10.1089/10949310050078940
- Stevenson IH, Fernandes HL, Vilares I, et al. Bayesian integration and non-linear feedback control in a full-body motor task. PLoS Comput Biol. 2009;5:e1000629. https://doi.org/10.1371/journal.pcbi.1000629
- Clark RA, Bryant AL, Pua Y, et al. Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance. Gait Posture. 2010;31:307-10. https://doi.org/10.1016/j.gaitpost.2009.11.012
- Maclean N, Pound P, Wolfe C, et al. Qualitative analysis of stroke patients' motivation for rehabilitation. BMJ. 2000;28:1051-4.
- Kim JH, Kim CS. Effects of virtual reality program on standing balance in chronic stroke patients. J Kor Phys Ther. 2005;17(3):351-67.
- Chung JH. The Effect of training using virtual reality system on sitting balance and activities of daily living for the patient with spinal cord injury. J Kor Phys Ther. 2009;21(2):31-8.
- Lee DK, Kim EK, Kim YN, et al. Effects of virtual reality training program on balance and lower muscular strength of Parkinson's disease patients. J Kor Phys Ther. 2013; 25(2):96-102.
- Lee JH, Park SU, Kang JI, et al. Effects of virtual reality exercise program on muscle activity and balance abilities in elderly women. J Kor Phys Ther. 2011;23(4):37-44. https://doi.org/10.1589/jpts.23.37
- Kurtzke JF. Rating neurological impairment in multiple sclerosis: An expanded disability status scale (EDSS). Neurology. 1983;33:1444-52. https://doi.org/10.1212/WNL.33.11.1444
- Nashner LM. Computerized dynamic posturography. In: Goebel JA, eds. Practical management of the dizzy patient. Philadelphia, PA, Lippincott Williams & Wilkins, 2001;143-70.
- Buccino G, Gatti R, Giusti MC, et al. Action observation treatment improves autonomy in daily activities in Parkinson's disease patients: Results from a pilot study. Mov Disord. 2011;26(10):1963-4. https://doi.org/10.1002/mds.23745
- Ioffe ME, Chernikova LA, Ustinova KI. Role of cerebellum in learning postural tasks. Cerebellum. 2007;6:24-37. https://doi.org/10.1080/14734220601132135
- Hertz NB. The wii and Occupational therapy. Occup Ther Pract. 2009; 14(7):19-25.
- Hertz NB, Mehta SH, Sethi KD, et al. Nintendo Wii rehabilitation ("Wiihab") provides benefits in Parkinson's disease. Parkinsonism Relat Disord. 2013;19:1039-42. https://doi.org/10.1016/j.parkreldis.2013.07.014
- Kim JJ, Gu S, Lee JJ, et al. The effects of virtual reality-based continuous slow exercise on factors for falls in the elderly. J Kor Phys Ther. 2012; 24(2):90-7.