DOI QR코드

DOI QR Code

Proposal of popular Profitable Model of Kakaogame

카카오게임의 인기 수익모델 제안

  • Heo, Tae-In (KwangWoon University, Graduate School of Information & Contents) ;
  • Jeong, Hyung-Won (KwangWoon University, Graduate School of Information & Contents) ;
  • Kim, Tae-Gyu (KwangWoon University, Graduate School of Information & Contents)
  • 허태인 (광운대학교 정보콘텐츠대학원) ;
  • 정형원 (광운대학교 정보콘텐츠대학원) ;
  • 김태규 (광운대학교 정보콘텐츠대학원)
  • Received : 2014.10.30
  • Accepted : 2015.01.20
  • Published : 2015.01.28

Abstract

while the mobile game is the publishing of KakaoTalk, mobile game industry, became the opportunity for more growth. However, after two years in service, this time in a number of games has a service Kakaogame, but out Profitable game is out steadily, as compared to the service game was in early Kakaogame many I was reduced. Everyone hurried game of in feature If you get a good game is depending of course also Profitable model. Although domestic mobile game is a lot of publishing of KakaoTalk, in order to the competition between the same kind of game because it is similar to everyone game, profit structure in the game is important. Under the paper to find a direction that can be maximized through the previous study the benefits of typical Profitable model used Kakaogame has been presented in the direction of a new Profitable model.

모바일 게임이 카카오톡에 퍼블리싱을 하면서 모바일게임 산업이 더 많은 성장을 하는 계기가 되었다. 하지만 서비스 한지 2년이 지난 이 시점에 많은 게임들이 카카오게임에 서비스를 하고 있고 수익을 내는 게임들은 꾸준히 나오고 있지만 카카오게임 초기에 했던 서비스 게임들에 비해서 많이 줄었다. 그렇다고 초기에 서비스를 했던 카카오게임의 초기 서비스를 게임들의 수익모델을 지금의 게임들과 비교해도 많은 차이점이 없다. 잘되는 게임이 나오면 다들 서둘러 게임의 특징은 물론 수익모델도 따라 한다. 국내 모바일 게임이 카카오톡에 퍼블리싱을 많이 하고 있지만 다들 게임과 비슷하기 때문에 비슷한 게임들간의 경쟁을 하기 위해서는 게임 안의 수익구조가 중요하다. 아래의 논문에서는 카카오게임에서 사용하는 인기있는 수익모델들의 장점들을 선행연구들을 통해 극대화 할 수 있는 방향을 찾아 새로운 수익모델의 방향을 제시하였다.

Keywords

References

  1. Hee-Seog Jung, "The Evolution of Korean Social Network Service focusing on the Case of Kakao Talk", Korea Digital Policy Institute, 2012
  2. Hyeok Su Gwon, "A study on User Interface(UI) of Social Network Game(SNG) by genre : focused on KakaoTalk games", hanyang University Graduate School, pp. 10, 2014.
  3. Han-Gook Kim, "An Analysis of Market Trend and Profitability Model for Mobile Social Game", Korea Institute of Science and Technology Information technology commercialization Armory, pp. 5-8, 2012.
  4. hong jae hee, Cookie Run 'Windrunner' Copycat? "We're four-year-old game.", MoneyTodayNews, http://www.mt.co.kr/view/mtview.php?type=1&no=2013071215201596920&outlink=1, 2013
  5. Dong-Suk Hong, "An Analysis for Business Model and Success Factors od Smart Phone, Korea Institute of Science and Technology Information technology commercialization Armory, pp. 4-6, 2013
  6. Suk Go kim, "The characteristics of a social network game service: Analysis of national and international SNG services", hanyang University, pp. 20-25, 2011
  7. JoonKeun Yum, Hyung-bum Ham, "On the Estimation of Satisfaction Distribution for Game Factors", Korea Game Society, Vol.8 No.3, 2008
  8. Kim, Suk Rae, "A Study on the Development of Design Content for Mobile Farm Game - Mainly with Concept Development and Visualization Process", Korea Digital Design Studies, Vol.13 No.4, 2013