참고문헌
- Milgram, P., et al. Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum. in SPIE 2351, Telemanipulator and Telepresence Technologies. 1994.
- Sutherland, I.E. A head-mounted three dimensional display. in AFIPS 68. 1968.
- Hollerer, T., et aI., Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system. Computers & Graphics, 1999. 23:p. 779-785. https://doi.org/10.1016/S0097-8493(99)00103-X
- Piekarski, W., 3D Modeling with the Tinmith Mobile Outdoor Augmented Reality System. IEEE Computer Graphics and Applications, 2006. 26(1): p. 14-17. https://doi.org/10.1109/MCG.2006.3
- Sharp, T, et al. Accurate, Robust, and Flexible Real-time Hand Tracking. in CHI. 2015.
- Lee, G.A, M. Billinghurst, and G.J. Kim, Occlusion based interaction methods for tangible augmented reality environments, in Proceedings of the 2004 ACM SlGGRAPH international conference on Virtual Reality continuum and its applications in industry. 2004. p. 419-426.
- Taehee Lee, T.H., Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking, in IEEE International Symposium on Wearable Computers. 2007.
- Kim, Y.S., B.S. Soh, and S.-G. Lee, A New Wearable Input Device: SCURRY. IEEE TRANSACTIONS ON INDUSTRIAL ELECTRONICS, 2005. 52(6): p. 1490-1499. https://doi.org/10.1109/TIE.2005.858736