References
- 라프 코스터, 안소현 옮김, 라프코스터의 재미이론, 디지털미디어리서치, 2005.
- Ahn, D. H, "Korean policy on treatment and rehabilitation for adolescents' Internet addiction", 2007 International Symposium on the Counseling and Treatment of Youth Internet Addiction, Seoul, Korea: National Youth Commission. Vol. 49 (2007).
- American Psychiatric Association, Diagnostic and Statistical Manual for Mental Disorders IV, Washington, DC: American Psychiatric Association; 1994.
- Becher, Tony, "The significance of disciplinary differences", Studies in Higher education, Vol. 19, No.2 (1994), pp. 151-161. https://doi.org/10.1080/03075079412331382007
- Bernard Robert M., Philip C. Abrami, Yiping Lou, Evgueni Borokhovski, Anne Wade, Lori Wozney, Peter Andrew Wallet, Manon Fiset, Binru Huang, "How does distance education compare with classroom instruction? A meta-analysis of the empirical literature", Review of educational research, Vol. 74, No.3 (2004), pp. 379-439. https://doi.org/10.3102/00346543074003379
- Billieux, Joel, Martial Van der Linden, Sophia Achab, Yasser Khazaal, Laura Paraskevopoulos, Daniele Zullino, Gabriel Thorens, "Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth", Computers in Human Behavior, Vol. 29, No. 1 (2013), pp. 103-109. https://doi.org/10.1016/j.chb.2012.07.021
- Caplan, Scott, Dmitri Williams, and Nick Yee, "Problematic Internet use and psychosocial well-being among MMO players", Computers in human behavior, Vol. 25, No. 6 (2009), pp. 1312-1319. https://doi.org/10.1016/j.chb.2009.06.006
- Chou, Chien, and Meng-Jung Tsai, "Gender differences in Taiwan high school students' computer game playing", Computers in Human Behavior, Vol. 23, No. 1 (2007), pp. 812-824. https://doi.org/10.1016/j.chb.2004.11.011
- Charlton, John P, "A factor-analytic investigation of computer 'addiction' and engagement" , British journal of psychology, Vol. 93, No.3 (2002), pp. 329-344. https://doi.org/10.1348/000712602760146242
- D Griffiths, Mark, Daria J Kuss, and Daniel L King, "Video game addiction: Past, present and future", Current Psychiatry Reviews, Vol. 8, No.4 (2012), pp. 308-318. https://doi.org/10.2174/157340012803520414
- Festl, Ruth, Michael Scharkow, and Thorsten Quandt, "Problematic computer game use among adolescents, younger and older adults", Addiction, Vol.108, No.3 (2013), pp. 592-599. https://doi.org/10.1111/add.12016
- Glass, Gene V, "Primary, secondary, and meta-analysis of research", Educational researcher (1976), pp. 3-8. https://doi.org/10.2307/1174772
- Hossler, Don, and Patrick Scalese-Love, "Grounded Meta-Analysis: A Guide for Research Syntheses", Review of Higher Education, Vol. 13, No.1 (1989), pp. 1-28. https://doi.org/10.1353/rhe.1989.0000
- Karlsen, Faltin, A World of Excesses: Online Games and Excessive Playing, Ashgate Publishing, Ltd., 2013.
- Ke, Fengfeng, "A qualitative meta-analysis of computer games as learning tools", Handbook of research on effective electronic gaming in education, Vol. 1 (2009), pp. 1-32.
- King, Daniel L.,Maria C. Haagsm, Paul H. Delfabbro, Michael Gradisarc, Mark D. Griffiths, "Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools", Clinical Psychology Review, Vol. 33, No.3 (2013), pp. 331-342. https://doi.org/10.1016/j.cpr.2013.01.002
- Kuss, Daria Joanna, and Mark D. Griffiths, "Internet gaming addiction: A systematic review of empirical research", International Journal of Mental Health and Addiction, Vol. 10, No.2 (2012), pp. 278-296. https://doi.org/10.1007/s11469-011-9318-5
- Kuss, D.,Griffiths MD, Karil L, "Internet addiction: a systematic review of epidemiological research for the last decade", Current Pharmaceutical Design, Vol. 20, No.25 (2014), pp. 4026-4052. https://doi.org/10.2174/13816128113199990617
- Lemmens, Jeroen S., Patti M. Valkenburg, and Jochen Peter, "Psychosocial causes and consequences of pathological gaming", Computers in Human Behavior, Vol. 27, No. 1 (2011), pp. 144-152. https://doi.org/10.1016/j.chb.2010.07.015
- Oleson, Alexandra, and John Voss, "The organization of knowledge in modern America, 1860-1920", Bulletin of the American Academy of Arts and Sciences (1979), pp. 10-31.
- Shih, Meilun, Jui Feng, and Chin-Chung Tsai, "Research and trends in the field of e-learning from 2001 to 2005: A content analysis of cognitive studies in selected journals" , Computers & Education, Vol. 5, No.2 (2008), pp. 955-967.
- Shotton M, Computer Addiction? A Study of Computer Dependency, London, UK: Taylor and Francis; 1989.
- Soper, W. Barlow, and Mark J. Miller, "Junk-time junkies: An emerging addiction among students", The School Counselor (1983), pp. 40-43.
- Tengku Fauzan, 송승근, The Proposal for the Model of Users' Addictions in Social Gaming, 한국만화애니메이션연구, 통권 제40호, pp.337-365.
- Widyanto, Laura, Mark D. Griffiths, and Vivienne Brunsden, "A psychometric comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and self-diagnosis", Cyberpsychology, Behavior, and Social Networking, Vol. 14, No.3 (2011), pp.141-149. https://doi.org/10.1089/cyber.2010.0151