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Effect of Internet Game Overflow on Suicidal Ideation among Adolescents: Analysis of the Mediating Effect of Depressive Mood

인터넷 게임 과몰입이 청소년의 자살생각에 미치는 영향: 우울감의 매개효과 분석

  • Min, Dakyung (Yonsei University Graduate School of Social Welfare) ;
  • Lee, Hanna (Yonsei University Graduate School of Social Welfare) ;
  • Song, In Han (Yonsei University Graduate School of Social Welfare)
  • 민다경 (연세대학교 사회복지대학원) ;
  • 이한나 (연세대학교 사회복지대학원) ;
  • 송인한 (연세대학교 사회복지대학원)
  • Received : 2014.07.05
  • Accepted : 2014.09.20
  • Published : 2014.09.28

Abstract

It has been argued that internet game overflow (IGO) causes negative effects on mental health among adolescents. Especially, suicide has been known as one of the most serious mental health problems in Korea. This study is to examine the effect of IGO on suicidal ideation among adolescents, and to examine the relationship among IGO, depressive mood, and suicidal ideation by analyzing the mediating effect of depressive mood in the relationship between IGO and suicidal ideation. For this purpose, we analyzed the 2012 dataset from the Korea Children and Youth Mental Health Promotion Study (N=8,745) by the National Youth Policy Institute. The results showed that, first, about 5.6% of adolescents were included in the risky group depending on the criteria of the measurement. Second, IGO has a statistically significant effect on suicide ideation when considering the two variables only. Third, however, as depressive mood was found to have a complete mediating effect in the relationship between IGO and suicidal ideation, IGO increases suicidal ideation by increasing depressive mood. As policy and practice implications, the necessity of intervention to reduce IGO and mental health problems among adolescents was discussed.

청소년의 인터넷 게임 과몰입이 정신건강에 부정적 영향을 미친다는 주장이 제기되어 왔다. 특히, 높은 자살률은 우리사회의 심각한 정신건강의 문제로 알려져 있다. 본 연구는 청소년의 인터넷 게임 과몰입이 자살생각에 미치는 영향과, 그 두 변수 사이에서 우울감이 가지는 매개효과를 검증함으로써, 인터넷 게임 과몰입, 우울감과 자살생각 간의 관계를 조사하고자 하였다. 이를 위해 한국청소년정책연구원의 2012년 한국 아동 청소년 정신건강 실태조사연구(N=8,745)를 분석하였다. 주요 분석 결과로는 첫째, 척도의 위험성 기준으로 볼 때 약 5.6%의 청소년이 위험군에 속하는 것으로 발견되었다. 둘째, 두 변인의 관계만을 고려하였을 때, 청소년의 인터넷 게임 과몰입이 자살생각에 유의미한 영향을 주는 것으로 발견되었다. 셋째, 그러나, 인터넷 게임 과몰입과 자살생각 사이에서 우울감이 완전매개효과를 가져, 인터넷 게임 과몰입은 우울감을 증가시킴으로써 자살생각을 증가시키는 관계를 가지는 것으로 분석되었다. 실천적 함의로서, 청소년의 인터넷 게임 과몰입과 정신건강 문제에 개입함의 필요성을 논의하였다.

Keywords

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