DOI QR코드

DOI QR Code

Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작

One-man Mobile Casual Game Production Using Unity 3D

  • 정서원 (동국대학교 멀티미디어학과) ;
  • 김진모 (부산가톨릭대학교 소프트웨어학과)
  • 투고 : 2014.07.24
  • 심사 : 2014.08.28
  • 발행 : 2014.08.31

초록

2007년 이후 도입된 스마트폰의 영향으로 모바일 콘텐츠 제작이 활발해지고 이러한 추세와 더불어 다양한 연령층에서 모바일 게임 제작에 대한 관심이 높아지고 있다. 과거의 게임 개발은 전문적 지식을 갖춘 개발자만의 영역이었다면 최근 들어 에디터 형태의 엔진들이 제공되어 게임 제작의 높은 진입장벽이 낮아지는 추세이다. 본 논문은 에디터 형태의 게임엔진 중 하나인 Unity 3D를 활용하여 일반 사용자의 관점에서 혼자 게임을 제작하기 위한 방법으로 이벤트기반 모듈 기획 방법을 제안하고자 한다. 이는 1인 게임 제작의 관점을 기획에 맞추어 게임의 전체적인 진행과정에서 동작하는 행동과 역할들을 모듈 단위로 기획하는 방법이다. 그리고 각 모듈은 게임성을 표현하는 다양한 이벤트들을 포함한다. 또한 Unity 3D에서 제공하는 스크립트 기능은 제안하는 모듈 구조를 구현하기에 적합하여 Unity 3D를 활용한다. 마지막으로 제안하는 방법을 통해 기획에서 개발까지 효과적인 게임 제작이 가능한지 여부를 확인하기 위해 간단한 3차원 모바일 캐주얼 게임을 제작하도록 한다.

Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

키워드

참고문헌

  1. Myunghee Cha, "A Study for students through game education contents," Journal of Korean Society for Computer Game, Vol.24, No 4, pp.194-200, Dec. 2011.
  2. Sumi Ji, Jeongjoong lee, Sunggook Kim, Kyeon-gdeok Woo and Sungwook Baik, "Developme-nt of intu itive author for 3D game/animation contents," Journal of Korea Multimedia Societ-y, Vol.13, No.5, pp.780-791, May 2010.
  3. Unity 3D Site : http://korea.unity3d.com/
  4. Wikipedia-Game_Engine : http://en.wikipedia.org/wiki/Game_engine
  5. Sierra AGI Engine : http://www.sierra.com
  6. Quake Engine : http://www.quakelive.com
  7. Unreal Engine : http://www.unrealengine.com
  8. Hunjoo Lee, Taejoon Park and Hyunbin Kim, "A study on development of an on-line 3D gam-e engine," Journal of Korea Game Society, Vo-l.3, No.2, pp.42-55, Sep. 2003.
  9. Myounjae Lee and Kyoungnam Kim, "A seriou-s game development for historical education using OGRE engine," Journal of Digital Conten-ts Society, Vol. 11, No.3, pp.385-392, Sep. 2010.
  10. Hyunwoo Song and Seungtaek Ryoo, "The development of RPG prototype game using Og-re 3D engine," Journal of Korean Society for Computer Game, Vol.3, No.21, pp.167-174, Jun-e 2010.
  11. Sooyol Ok and Sungkil Kim, "The developme-nt of overhead crane simulator using open so-urce physics engine," Journal of Korea Game Society, Vol.9, No.5, pp.95-104, Oct. 2009.
  12. Seungje Park and Taesuk Kihl, "Rhythm gam-e design for effective music education," Journ-al of Korea Game Society, Vol.12, No.1, pp.33-42, Feb. 2012. https://doi.org/10.7583/JKGS.2012.12.1.033
  13. Jaeyoung Lee and Junsik Kwon, "Touch-bas-ed gaming system using augmented reality technology," Journal of Digital Contents Socie-ty, Vol.15, No.1, pp.69-76, Feb. 2014. https://doi.org/10.9728/dcs.2014.15.1.69
  14. Sangmoon Jeon, Kyoungsu Kim and Gappyo-ung Lee, "Design and implementation of a sm-art-phone serious game for learning english conversation," Journal of Digital Contents Soci-ety, Vol.14, No.2, pp.235-245, Jun. 2013. https://doi.org/10.9728/dcs.2013.14.2.235
  15. C. J. Lim, Wondae Han and Jeongyun Guen, "Educational game making-tool development using Unity3D engine: birth of game," Journal of Korea Game Society, Vol.14, No.1, pp.29-38, Feb. 2014. https://doi.org/10.7583/JKGS.2014.14.1.29
  16. Sookyun Kim, Jihoon Kang, Giseob Song, He-ebum Lee and Syungog An, "Development of mobile arcade game using Unity 3D engine," Journal of Korea Knowledge Information Tech-nology Society, Vol. 8, No.2, pp.9-16, April 2013.

피인용 문헌

  1. A Study of Effective game designing processes vol.16, pp.3, 2016, https://doi.org/10.7583/JKGS.2016.16.3.35
  2. Design and Implementation of the Script-based EMS for Flexible Management of Stand-alone Microgrid vol.18, pp.10, 2015, https://doi.org/10.9717/kmms.2015.18.10.1231
  3. A study on the application of virtual reality technology to exhibition space vol.18, pp.8, 2014, https://doi.org/10.9728/dcs.2017.18.8.1585
  4. 게임 내 무작위성이 패배한 플레이어의 부정적 감정에 미치는 영향 vol.21, pp.1, 2014, https://doi.org/10.7583/jkgs.2021.21.1.43