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The Training Methods and Effectiveness using Augmented Reality Contents System for Machine Drawings Training Which is Essential in Welding Practice Courses

용접실습 교과목에 필수적인 기계제도 기초 이론 학습에 대한 증강현실 콘텐츠 시스템을 활용한 교육 방법 및 효과성

  • Koo, Chang-Dae (Dept. of Automation of Industrial Installation Korea Polyteching VI College) ;
  • Yang, Hyeong-Seok (Dept. of Automation of Industrial Installation Korea Polyteching VI College) ;
  • Lee, Dong-Youp (Dept. of Bio-medical Engineering Institute TOTAL SOFT BANK LTD.)
  • 구창대 (한국폴리텍Ⅵ대학 산업설비학과) ;
  • 양형석 (한국폴리텍Ⅵ대학 산업설비학과) ;
  • 이동엽 ((주)토탈소프트뱅크 의공학연구소)
  • Received : 2014.04.30
  • Accepted : 2014.07.25
  • Published : 2014.08.31

Abstract

Today, the development of digitized information media and info-communications are bringing many changes. Due to the development of IT thechnology, we can learn wherever, whenever, regardless of time and place. Machine drawing subject is a very important in mechanical engineering course, but it's studyed only basic theory in a short period, average 1~2weeks. So that, students think that the mechanical drawing is of minor importance. Such ideas make them difficult to impove sense of space in isometric drawing and drawing skill. Therefore, in this paper, augmented reality-based contents through the system, Mechanical Drawing of education to meet the effectiveness and satisfaction, student learning can be spontaneously it was construct self-system. And, Theoretical part of the Mechanical Drawing is proposed ensure more efficient and easier training. In this paper, we were test operation for user effectualness of proposed service at Korea Polytechnics Colleges a industrial facilities management in Daegu. Target user are 66 students, and The students were divided into experimental group and comparison group. Experimental results, experimental group was able to do systematically experience many Projection Drawing and Pictorial Drawing in short schooltime. And, The test operation results showed that have the possibility to meet education effectiveness and user satisfaction in this augmented reality-based contents system.

Keywords

References

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