DOI QR코드

DOI QR Code

전통복식을 응용한 게임 캐릭터 의상 디자인 개발: 테일즈런너의 '흥부와 놀부1' 게임을 중심으로

Using Traditional Costumes in the Design of Game Character Clothing for 'Heungbu and Nolbu 1' Series of On-line Game Tales Runner

  • 조두나 (전남대학교 의류학과 전공) ;
  • 김은정 (전남대학교 의류학과 전공)
  • Cho, Du Na (Department of Clothing & Textiles, Chonnam National University) ;
  • Kim, Eun Jung (Department of Clothing & Textiles, Chonnam National University)
  • 투고 : 2013.12.12
  • 심사 : 2014.02.17
  • 발행 : 2014.08.30

초록

'Heongbu and Nolbu 1' is a series of the on-line game 'Tales Runner.' It is based on a traditional Korean fairy tale. However, the game characters in Heongbu and Nolbu 1 wear casual clothes even though the game is set in the Joseon Dynasty. Therefore, this paper presents proposed game characters clothes based on traditional Korean costumes from the Joseon Dynasty. This work should help inspire gamers and game designers with the beauty of Korean traditional costumes and familiarize them with an aspect of Korean people's identity. A literature review of online games and game characters was carried out, and game characters' clothes were analyzed. The design motifs of historical relics of the Joseon era were evaluated. Three styles, one traditional and two "fusion" styles integrating traditional and modern elements were proposed for each of the 4 characters: Chowon, Ruff, Bada and Abell. The chulrik and jurip were used as design motifs for Chowon. A traditional chulrik, short chulriks and pants are suggested. Second, the dongari and jeonrip were used as design motifs for Ruff. A traditional dongdari, sapok pants, deck pants and a vest are suggested. Third, the jeogori and chima were used as design motifs for Bada. A traditional female hanbok, arm warmers, short-sleeved jeogori and dress are suggested. Fourth, the dang-ui and daeran-chima were used as design motifs for Abell. A traditional dang-ui and daeran-chima, blouse, skirt, jumper and tight Bermuda shorts are suggested. The length, shape and color were converted into new styles, but some traditional elements such as the git and goreum were retained.

키워드

참고문헌

  1. Cho, M. S. (2012). A study of Korean teenager's online game culture (Unpublished doctoral dissertation). Korea University, Seoul, Korea.
  2. Choi, S. H., & Kim, K. S. (2002). A study of attraction effect of playing games based on analysis of human desire. Journal of Korea Game Society, 2(2), 10-19.
  3. Cultural Heritage Administration. (1999). Royal Museum Book. Seoul: Cultural Heritage Administration.
  4. Kil, W. Y. (2011). An analysis of factors predicting online game addiction and flow based on the classification of online game users (Unpublished master's thesis). Kyung Hee University, Seoul, Korea.
  5. Kim, C. H., & Bang, K. C. (1999). Cyber character modeling. Journal of the Korea Multimedia Society, 3(1), 30-37.
  6. Kim, E. J., & Lim, R. (2012). Design of Korean Traditional Costume. Gwangju: Chonnam National University Press.
  7. Kim, H. S. (2011). A study on the visual differences between Asian-Western game characters: With respect to human characters of MMORPG in Korea and United States(Unpublished master's thesis). Hongik University, Seoul, Korea.
  8. Kim, J. H. (2007). Research on the modernization of 'Cheolik' design (Unpublished master's thesis). Kyung Hee University, Seoul, Korea.
  9. Kim, K. J. (2011). Legal protection of character focused on game character and avatar(Unpublished master's thesis). Chosun University, Gwangju, Korea.
  10. Kim, Y. J. (2011). A study on usability of customizing UI design for online game character(Unpublished master's thesis). Inje University, Gimhae, Korea.
  11. Lee, H. J., & Yang, A. R. (2008). The ways in which clothes worn by game characters as expressed in contemporary fashion. Journal of the Korean Society of Costume, 58(4), 86-98.
  12. Naver Encyclopedia of Knowledge. Jeongjagwan. Retrieved February 4, 2014, from http://terms.naver.com/entry.nhn?docId=1806398&cid=4545&categoryId=4545
  13. Oh, H. J. (2004). A study on the formative of the game character design: Focused on MMORPG Lineage II(Unpublished master's thesis). Hongik University, Seoul, Korea.
  14. Seo, J. R., & Jin, K. O. (2004). On the formative feature characteristics of cyber character's fashion in the cyber-space game. Journal of the Korean Society of Costume, 54(3), 99-112.
  15. Seok Juseon Memorial Museum. (1985). Clothing. Seoul: Seok Juseon Memorial Museum, Dankook University.
  16. Seok Juseon Memorial Museum. (2005). Myungseon Ha. Seoul: Seok Juseon Memorial Museum, Dankook University.
  17. The National Folk Museum of Korea. (1997). Korean Costume Two Thousands. Seoul: Shinyu.
  18. Yu, M. H. (2011). On-line game addiction, social problem solving ability and adjustment to school in relation to the frequency of online game usage of middle and high school students(Unpublished master's thesis). Myongji University, Seoul, Korea.