DOI QR코드

DOI QR Code

IT 환경 변화에 따른 인터랙티브 디자인 교육의 방향성 -대학교육을 중심으로-

Providing a Direction to Interactive Design Education According to the Changes in IT Environment -Focusing on College Education-

  • 홍은정 (동양미래대학교, 시각디자인과)
  • Hong, Eun Jung (Dept. of Visual Communication Design, Dongyang Mirae University)
  • 투고 : 2014.01.14
  • 심사 : 2014.04.20
  • 발행 : 2014.04.28

초록

본 연구는 변화하는 IT 환경에 따른 디자인 교육의 혁신 요구에 주목하여, 인터랙티브 디자인 분야의 학문적 가능성과 대학에서의 교육방안을 제시함으로서, 매체 및 기술의 변동에 따른 디자인 교육의 합리적인 방향성을 모색하였다. 본 연구는 사회적 요구에 따라 인터랙티브 디자인을 통한 고부가가치를 얻기 위해서는 그에 따른 연구와 학문적 기반이 갖추어져야 할 것이며, 특히, 대학에서의 독립적인 학문 영역 토대를 마련하고, 관련 교육과정의 구축이 선행되어야 할 것이라는 인식에 따라, 그 교육적 방향성을 제시하였다는데 의의가 있다. 본 연구를 통해 인터랙티브 디자인의 독자적 학문영역 구축의 필요성을 언급하였으며, 학문적으로 인터랙티브 디자인의 개념과 범위를 정립하였다. 인터랙티브 디자인학의 영역은 전통적인 기술만을 가르치는 것으로는 충분하지 않다. 따라서 전통적 디자인 교육의 보편적 한계를 넘어선 기술적 이해를 요구하면서, 복합적인 이슈를 다룰 수 있어야 할 것이며, 그에 따른 차별화된 교육방법의 모색이 요구된다.

This study observes innovation demand in design education according to IT environment in change, and explores reasonable directivity of design education according to fluctuations in media and technologies by presenting academic possibility of interactive design field and its education paradigms for universities. In order to achieve highly added values through interactive design complying with social demand, accompanying researches and academic frames are to be prepared, in particular with independent academic domain frame in universities, this study presents an educational directivity by recognizing important establishments of related curriculum that must be proceeded. This study has made a contribution in addressing the necessity of establishment of individual academic domain for interactive design and also setting up the domain of interactive design. It has been concluded that technological understanding beyond conventional design education, management of complex issues in consideration, and methodology of differentiated education in corresponding to the situation needed as well as typical educations of conventional technologies should be provided for satisfying innovation demand in the domain of interactive design.

키워드

참고문헌

  1. Shin Wan Shik, A study on design method for products of digital media era, Ph.D. dissertation, Graduate School of Konkuk University, 2008
  2. Cho Sang Hyeon, Communication Innovation: SNS and mobile dominates the future world, Golden Lion, 2010
  3. Park Seon Uk, A study on change of design concept according to technology transitions, Ph.D. dissertation, Graduate School of Ewha Woman's University, 2011
  4. Shin Jae Uk, Interactive and interaction design, Web Interaction, pp.39-42. 2001
  5. Teodorescu, G, Crisis and Chance of Design Education, Session 2 proceedings of Design Korea International Conference, Seoul: Koex, p.35. 12.05, 2003
  6. Cho Gyu Myeong, A study on targets of design education for the public, Vol.11 No.2, Journal of Formative and Media Association, p.158. 2008
  7. Brandes, U., Design Is not Art, Translated by Kim Mi Suk, Seoul: Sijirak, 2006
  8. Kim Seon Yeong, Design Education Contents for Creativeness Development, Jipmundang, 2009
  9. Kim Ji Eun, A Study on the Connection Possibility of Interactive Design and 'Interpersonal Attractive Points', M.S. thesis, Graduate School of Hongik University, 2002
  10. Oh Byeong Geun, Realization of Physical Interface, Journal of Korean Society of Design Science, Vol. 52, p.133. 2003
  11. Wu Sang Gi, Communication focusing on human interface in urban space, Journal of Korean Academy of Outdoor Advertising Vol. 1, p.88. 2005
  12. Shin Jae Uk, Interaction and Interactive Design, Web Interaction, Seoul Design http://jungle.co.kr/magazine,2001
  13. Ryu Seung Ho-Cho Seong Bae, Understanding of interface and interaction shown in modern convergence product, Journal of Korean Society of Basic Design & Art, Vol.9 No.2, p.320. 2008
  14. Cho Dong Seong, Design Innovation (21stCenturyNewRenaissanceEra's),HansMedia,p.21.2006
  15. Oh Byeong Geun, Embodiment of physical interface, Journal of Korean Society of Design Science Vol. 52, p.133. 2003
  16. Saffer, D., Interaction design for a better user experience (UX), Akon, 2008
  17. Kang Seong Jung, Application of interaction design concept in spaces, Journal of Korean Institute of Interior Design, Vol.3 No.14, pp.235-236. 2005
  18. Nam Seong Hun, Directions of interaction in design area, M.S. thesis, Graduate School of Kookmin University, 2003
  19. Lee Ji Yang, Conceptual Research of Interaction Design, Journal of Korean Society of Communication Design, Vol.7, pp.135-151.2004
  20. Kim Eun Yeong, A study on interdisciplinary classification system of design, Fall Academic Conference, Ergonomics Society of Korea, pp.129-130. 2008
  21. National Research Foundation of Korea, www.nrf.re.kr
  22. Korea HCI Association, www.hcikorea.org
  23. ACM, www.acm.org/about/class/ccs98-intro