DOI QR코드

DOI QR Code

Reconstructing individual hand models from motion capture data

  • Endo, Yui (Digital Human Research Center, National Institute of Advanced Industrial Science and Technology) ;
  • Tada, Mitsunori (Digital Human Research Center, National Institute of Advanced Industrial Science and Technology) ;
  • Mochimaru, Masaaki (Digital Human Research Center, National Institute of Advanced Industrial Science and Technology)
  • 투고 : 2013.09.03
  • 심사 : 2013.11.01
  • 발행 : 2014.01.01

초록

In this paper, we propose a new method of reconstructing the hand models for individuals, which include the link structure models, the homologous skin surface models and the homologous tetrahedral mesh models in a reference posture. As for the link structure model, the local coordinate system related to each link consists of the joint rotation center and the axes of joint rotation, which can be estimated based on the trajectories of optimal markers on the relative skin surface region of the subject obtained from the motion capture system. The skin surface model is defined as a three-dimensional triangular mesh, obtained by deforming a template mesh so as to fit the landmark vertices to the relative marker positions obtained motion capture system. In this process, anatomical dimensions for the subject, manually measured by a caliper, are also used as the deformation constraints.

키워드

참고문헌

  1. Albrecht I, Haber J, Seidel HP. Construction and animation of anatomically based human hand models. In: Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation; 2003 Jul 26-27; San Diego, CA; p. 98-109.
  2. Allen B, Curless B, Popovic Z. The space of human body shapes: reconstruction and parameterization from range scans. ACM Transactions on Graphics. 2003; 22(3): 587-594. https://doi.org/10.1145/882262.882311
  3. Anguelov D, Srinivasan P, Koller D, Thrun S, Rodgers J, Davis J. SCAPE: Shape completion and animation of people. ACM Transactions on Graphics. 2005; 24(3): 408-416. https://doi.org/10.1145/1073204.1073207
  4. Baek SY, Lee K. Parametric human body shape modeling framework for human-centered product design. Computer-Aided Design. 2012; 44(1): 56-67. https://doi.org/10.1016/j.cad.2010.12.006
  5. Bullet [Internet]. Available from: http://bulletphysics.org/wordpress/
  6. ElKoura G, Singh K. Handrix: animating the human hand. In: Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation; 2003 Jul 26-27; San Di-ego, CA; p. 110-119.
  7. Endo Y, Kanai S, Kishinami T, Miyata N, Kouchi M, Mochimaru M. A development of an ergonomic assessment system by integrating a digital hand with a product model (1st report): a function of virtually evaluating grasp stability for products. Journal of the Japan Society for Precision Engineering. 2008; 74(2): 182-187. https://doi.org/10.2493/jjspe.74.182
  8. Endo Y, Kanai S, Miyata N, Kouchi M, Mochimaru M. A development of an ergonomic assessment system by integrating a digital hand with a product model (2nd report): a function of grasp stability evaluation and an optimization method for a grasp posture. Journal of the Japan Society for Precision Engineering. 2009; 75(4): 548-553. https://doi.org/10.2493/jjspe.75.548
  9. Endo Y, Kanai S, Miyata N, Kouchi M, Masaaki M, Konno J, Ogasawara M, Shimozawa M. Optimization-based grasp posture generation method of digital hand for virtual ergonomics assessment. SAE International Journal of Passenger Cars-electronic and Electrical Systems. 2009; 1(1): 590-598.
  10. Gamage SSHU, Lasenby J. New least squares solutions for estimating the average centre of rotation and the axis of rotation. Journal of Biomechanics. 2002; 35(1): 87-93. https://doi.org/10.1016/S0021-9290(01)00160-9
  11. Garland M, Heckbert PS. Surface simplification using quadric error metrics. In: Proceedings of the 24th annual conference on Computer graphics and interactive techniques (ACM SIGGRAPH 97); 1997 Aug 3-8; Los Angeles, CA; p. 209-216.
  12. Horn BKP. Closed-form solution of absolute orientation using unit quaternions. Optical Society of America. 1987; 4(4): 629-642.
  13. Huang H, Zhao L, Yin KK, Qi Y, Yu Y, Tong X. Control-lable hand deformation from sparse examples with rich details. In: Proceedings of the 2011 ACM SIGGRAPH /Eurographics Symposium on Computer Animation; 2011 Aug 5-6; Vancouver, Canada; p. 73-82.
  14. Kouchi M, Miyata N, Mochimaru M. An analysis of hand measurements for obtaining representative Japanese hand models. In: Proceedings of the 8th Annual Digital Human Modeling for Design and Engineering Symposium; 2005 Jun 14-16; Iowa City, IA; SAE Technical Paper 2005-01-2734(CD-ROM).
  15. Kry PG, James DL, Pai DK. Eigenskin: Real time large deformation character skinning in hardware. In: Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation; 2002 Jul 21-22; San Antonio, TX; p. 153-159.
  16. Kurihara T, Miyata N. Modeling deformable human hands from medical images. In: Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation; 2004 Aug 27-29; Grenoble, France; p. 355-363.
  17. Lee J, Yoon SH, Kim MS. Realistic human hand deformation. Computer Animation and Virtual Worlds. 2006; 17(3-4): 479-489. https://doi.org/10.1002/cav.150
  18. Miyata N, Shimizu Y, Motoki Y, Maeda Y, Mochimaru M. Hand MoCap by building individual skeleton and surface model. In: Proceedings of IEA Digital Human Modeling; 2011 Jun 14-16; Lyon, France; Paper ID 2180.
  19. PhysXViewer [Internet]. Available from: http://codesuppository.blogspot.jp/2006/08/physxviewer.html
  20. Seo H, Thalmann NM. An automatic modeling of human bodies from sizing parameters. In: Proceedings of the 2003 Symposium on Interactive 3D Graphics; 2003 Apr 27-30; Monterey, CA; p. 19-26.
  21. Sumner RW. Deformation transfer for triangle meshes. ACM Transactions on Graphics. 2004; 23(3): 399-405. https://doi.org/10.1145/1015706.1015736

피인용 문헌

  1. Tracking the joints of arthropod legs using multiple images and inverse kinematics vol.16, pp.4, 2015, https://doi.org/10.1007/s12541-015-0089-y
  2. Design and verification of driver interfaces for adaptive cruise control systems vol.29, pp.6, 2015, https://doi.org/10.1007/s12206-015-0536-9
  3. Human-Automation Interaction Design for Adaptive Cruise Control Systems of Ground Vehicles vol.15, pp.6, 2015, https://doi.org/10.3390/s150613916