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Designing of STEAM Education in the Marine Field Applied with the Thematic Project Model and an Analysis of its Effect

주제중심 프로젝트 모형을 적용한 해양분야의 STEAM 교육 설계 및 효과 분석

  • Received : 2013.06.04
  • Accepted : 2013.08.12
  • Published : 2013.08.31

Abstract

This study aimed to discover the affective ability of students by applying a thematic project model concerning the marine field unit of science for third grade middle school students from among diverse methods of realizing STEAM education. Also, based on this, STEAM education is a new type of learning including the process of exploring by oneself, presenting, discussing and mutually evaluating by becoming an independent person in learning As the results of the study are as follows: First, the STEAM class applied with a thematic project model was discovered to promote a learning attitude toward science by learners. Second, the STEAM class applied with a thematic project model was shown to be effective in improving the self-directed learning characteristics of learners. Third, STEAM education applied with a thematic project model was found to promote learners' motivation for learning science. This may be an effective method for learners who have felt difficulty in the science curriculum or have not been interested in the curriculum by triggering voluntary motivation.

Keywords

References

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Cited by

  1. A Study on the Design of Prototype for Developing Webpage of Fisheries and Marine Education vol.27, pp.6, 2015, https://doi.org/10.13000/JFMSE.2015.27.6.1602