참고문헌
- Lee, K., 1999, Principles of CAD/CAM/CAE Systems, Addison Wesley, Berkeley.
- Burdea, G.C. and Coiffet, P., 2003, Virtual Reality Technology, John Wiley & Sons, USA.
- Park, H., Bea, C.Y. and Lee, K.H., 2007, Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques, Transactions of the Society of CAD/ CAM Engineers, 12(2), pp.87-94.
- Bullinger, H.J., Breining, R. and Baucer, W., 1999, Virtual Prototyping - State of the Art in Product Design, Proceedings of the 26th International Conference on computers & Industrial Engineering, pp.103-107.
- Azuma, R.T., 1997, A Survey of Augmented Reality, Presence: Teleoperators and Virtual Environments, 6(4), pp.355-385.
- Kato, H., Billinghurst, M., Poupyrev, I., Imamoto, K. and Tachibana, K., 2000, Virtual Object Manipulation on a Table-top AR Environment, Proceedings of the International Symposium on Augmented Reality (ISAR), pp.111-119.
- Billinghurt, M., Kato, H. and Poupyrev, I., 2001, Collaboration with Tangible Augmented Reality Interfaces, Proceedings of HCI International, pp.234-241.
- ARToolKit, http://www.hitl.washington.edu/ARTool- Kit
- Kim, M. and Eom, K., 2010, A Survey of Markerless Object Recognition and Tracking for Augmented Reality, Communications of the Korean Institute of Information Scientists and Engineers, 28(8), pp.54-66.
- Comport, A.I., Marchand, E., Pressigout, M. and Chaumette, F., 2006, Real-time Markerless Tracking for Augmented Reality: The Virtual Visual Servoing Framework, IEEE Transactions on Visualization and Computer Graphics, 12, pp.615-628. https://doi.org/10.1109/TVCG.2006.78
- Wagner, D., Reitmayr, G., Mulloni, A., Drummond, T. and Schmalstieg, D., 2010, Real-Time Detection and Tracking for Augmented Reality on Mobile Phones, IEEE Transactions on Visualization and Computer Graphics, 16, pp.355-368. https://doi.org/10.1109/TVCG.2009.99
- Park, H. and Moon, H.C., 2008, Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation, Transactions of the Society of CAD/CAM Engineers, 13(3), pp.209-216.
- Park, H. and Moon, H.C., 2011, AR-based Tangible Interaction using a Finger Fixture for Digital Handheld Products, Transactions of the Society of CAD/CAM Engineers, 16(1), pp.1-10.
- Park, H., Park, S.J. and Jung, H.K., 2012, Comparison of User Interaction Alternatives in a Tangible Augmented Reality Environment, Transactions of the Society of CAD/CAM Engineers Conference, 17(6), pp.417-425.
- Khoshelham, K., 2011, Accuracy Analysis of Kinect Depth Data, Proceedings of ISPRS Workshop on Laser Scanning.
- Derek Bradley and Gerhard Roth, 2007, Adaptive Thresholding Using the Integral Image, ACM Journal of Graphics, GPU, & Game Tools, 12(2).
- Teichrieb, V., Lima, J., Apolinario, E., Farias, T., Bueno, M., Kelner, J. and Santos, I., 2007, A Survey of Online Monocular Markerless Augmented Reality, International Journal of Modeling and Simulation for the Petroleum Industry, 1(1), pp.1-7.
- Moon, H.C. and Park, H., 2011, Resolving Hand Region Occlusion in Tangible Augmented Reality Environments, Transactions of the Society of CAD/CAM Engineers, 16(4), pp.277-284.