참고문헌
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- 김종수, 김태석, "디자인 패턴을 이용한 네트워크 턴 게임 API 설계 및 구현", 한국멀티미디어학회논문지, 제7권, 제11호(2004), pp. 1588-1596.
- 서광익, 최은만, "객체지향 소프트웨어를 위한 주요 블랙박스 테스트 기법들의 비교", 정보과학회 논문지, 제33권, 제1호(2006), pp.1-16.
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- Martin Fowler, Inversion of Control Containers and the Dependency Injection pattern, Thought Works at http://www.fowler.com.
- Mobile Game Engines, Compare Abdroid Game Engines, http://mobilegameengines.com/android/game_engines.
- OMG, UML2.0 Infrastructure Specification, http://www.omg.org/uml/2.0/infrastructure/PDF.
- Roberts, D. and R. Johnson, Evolving Frameworks : A Pattren Language for Developing Object-Oriented Frameworks, http://st-www.cs.illinois.edu/users/droberts/evolve.html.
- Schmidt, D., "Reactor : An Object Behavioral Pattern for Demultiplexing and Dispatching Handles for Synchronous Events", Proceedings of the First Pattern Languages of Programs conference in Monticello, Illinois, 1994.
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피인용 문헌
- A Game Framework Development for Smart TV vol.15, pp.1, 2015, https://doi.org/10.7583/JKGS.2015.15.1.135
- Study on Android Game Framework Using Document-View Pattern (DVAGF) vol.19, pp.4, 2016, https://doi.org/10.9717/kmms.2016.19.4.789