References
- And all I got was this lousy t shirt. (2005, February 15). Showstudio. Retrieved June 12, 2013, from http://www.showstudio.com
- Bancroft, A. (2010). Exhibition review, Showstudio: Fashion revolution. Fashion Practice, 2(1), 129-132. https://doi.org/10.2752/175693810X12640026716591
- Beard, A. (2008). Show and tell: An Interview with Penny Martin, editor in chief of Showstudio. Fashion Theory, 12(2), 181-196. https://doi.org/10.2752/175174108X298980
- Born this way remix. (2011, May 13). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
- Bring & buy. (2005, July 7). Showstudio. Retrieved May 21, 2013, from http://www.showstudio.com
- Can you help. (2007, 13 February). Showstudio. Retrieved Jun 12, 2013, from http://www.showstudio.com
- Cho, Y. (2011). The effect of media internet interactivity on knowledge structure - Focusing on density and size of the knowledge structure (Unpublished doctoral dissertation). Yonsei University, Seoul, Korea.
- Cotton, C. (2009). Nick Knight. NY : Collins Design.
- Dress me up dress me down. (2005, Jun 28). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
- Eniko. (2010, July 30). Showstudio. Retrieved Jun 12, 2013, from http://showstudio.com
- Fashion panopticon. (2004, September 17). Showstudio. Retrieved May 21, 2013, from http://www.showstudio.com
- Flora: carine gilson. (2012, November 21). Showstudio. Retrieved May 13, 2013, from http://www.showstudio.com
- Hwang, Y., & Yang, S. (2003). The conceptual elaboration of "interactivity" for the revitalization of internet public discussion. Media & Society, 11(2), 111-139.
- Kim, J. (2004). Diverse aspect of the digital image media based on interactivity (Unpublished master's thesis). Sungkyunkwan University, Seoul, Korea.
- Kim, M. (2008). A study for use new media application to interaction: Exhibition presentation (Unpublished master's thesis). Kookmin University, Seoul, Korea.
- Kim, P., & Sawhney, H. (2002). A machine - like new medium - theoretical examination of interactive TV. Media, Culture & Society, 24, 217-233. https://doi.org/10.1177/016344370202400204
- Kim, S., & Kim, I. (2013). Innovations in brand communication based on the spread of digital fashion films: Focusing on fashion shows and digital media. Journal of the Korean Society of Fashion Design, 13(1), 129-140.
- Kiousis, S. (2002). Interactivity: A concept explication. New media & society, 4(3), 355-383. https://doi.org/10.1177/146144402320564392
- Kwon, S. (2008). 디지털 문화론 [Digital culture, media, communication & future]. Seoul: Sungkyunkwan University Press.
- Lee, E. (2010). Application patterns and communication characteristics of augmented reality in the digital fashion environment (Unpublished master's thesis). Yonsei University, Seoul, Korea.
- Lee, M. (2003). A study on the effect of digital communication culture on the modern fashion (Unpublished master's thesis). Yonsei University, Seoul, Korea.
- Lee, O. (2010). Effect of Interactivity, stickiness, switching barrier on intention to use. Journal of Fashion Business, 14(2), 166-178.
- Lee, T. (2003). Effects of components of interactivity on purchase intentions in mobile environments: Focused on the direct effects of ubiquitous connectivity and contextual offer (Unpublished doctoral dissertation). Seoul National University, Seoul, Korea.
- Lee, Y. (2012). The effect of media interactivity and sociability on customer participation performance: Formation of collective efficacy and bridging social capital (Unpublished doctoral dissertation). Seoul National University, Seoul, Korea.
- McMillan S. J., & Hwang J. (2002). Measures of perceived interactivity: An exploration of the role of direction of communication, user control, and time in shaping perceptions of interactivity. Journal of Advertising, 31, 29-42. https://doi.org/10.1080/00913367.2002.10673674
- Mirror mirror. (2010, April 29). Showstudio. Retrieved Jun 13, 2013, from http://www.showstudio.com
- Naomi campbell statuesque. (2006, December 25). Showstudio. Retrieved Jun 21, 2013, from http://www.showstudio.com
- Pirelli calendar. (2004, December 1). Showstudio. Retrieved May 21, 2013, from http://www.showstudio.com
- Pussycat pussycat. (2012, April 18). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
- Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73-93.
- Sundar, S. S. (2004). Theorizing Interactivity's effects. The Information Society, 20(5), 385-389. https://doi.org/10.1080/01972240490508072
- Sundar, S. S., & Kalyanaraman, S., & Brown, J. (2003). Explicating web site interactivity: Impression formation effects in political campaign sites. Communication Research, 30(1), 30-59. https://doi.org/10.1177/0093650202239025
- Taking libertys. (2004, Jun 26). Showstudio. Retrieved May 05, 2013, from http://www.showstudio.com
- Vis a vis. (2002, October 8). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
- Volta. (2007, April 10). Showstudio. Retrieved April 11, 2013, from http://www.showstudio.com
- Yoon, J. (2007). A study on perceived interactivity and activity of digital media users: Focused on daum tv (Unpublished master's thesis). Sungkyunkwan University, Seoul, Korea.
Cited by
- The study on metareality expressed in digital fashion film vol.23, pp.4, 2015, https://doi.org/10.7741/rjcc.2015.23.4.554
- Consumer's Perception of Types of Fashion Film vol.39, pp.4, 2015, https://doi.org/10.5850/JKSCT.2015.39.4.545
- 디지털 아카이브의 이용자 참여의 활성화를 위한 소셜 태깅 활용 방안 연구 vol.34, pp.3, 2013, https://doi.org/10.3743/kosim.2017.34.3.269
- 패션필름의 오프라인 플랫폼 연구 vol.42, pp.5, 2018, https://doi.org/10.5850/jksct.2018.42.5.809
- Semiotic Characteristics of Emoji Communication in the Changed Fashion Media Contents vol.68, pp.7, 2018, https://doi.org/10.7233/jksc.2018.68.7.074
- 뉴미디어 패션 콘텐츠 유형에 따른 사용자의 SNS 관심도 연구 -보그 코리아 공식 인스타그램 중심으로- vol.24, pp.1, 2013, https://doi.org/10.12940/jfb.2020.24.1.75