Inverted Classroom 개념을 이용한 창의적 S/W 엔지니어 교육

Creative Education for Software Engineer Using Inverted Classroom Concept

  • 발행 : 2012.03.20

초록

키워드

참고문헌

  1. 정보통신 산업의 진흥에 관한 연차보고서, 지식경제부, 2010.
  2. IT 인재양성을 위한 한국대학교육의 과제, 삼성경제연구소, 2011.
  3. K. Garg, V. Varma, "People Issues Relating to Software Engineering Education and Training in India", Proceeding ISEC '08 Proceedings of the 1 st India software engineering conference, pp.121-127, 2008.
  4. 배두환, 21세기 IT산업을 위한 소프트웨어공학 인력양성, 정보과학회지, 제19권, 제12호, pp.12-20, 2001.
  5. Maureen 1. Lage, Glenn 1. Platt, and Michael, "Inverting the Classroom: A Gateway to Creating an Inclusive Learning Environment", Journal of Economic Education, 31 (1), pp.30-43, Winter 2000. https://doi.org/10.1080/00220480009596759
  6. Gardner Campbell, "There's Something in the Air: Podcasting in Education", EDUCAUSE Review, 40(6), pp.32-47, November/December 2005.
  7. iTunesU. http://www.apple.com/education/itunesu. 2007.
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  9. Christopher Cheong, "From Group-based Learning to Cooperative Learning: A Metacognitive Approach to Project-based Group Supervision", Informing Science: the International Journal of an Emerging Transdiscipline, Volume 13, 2010.
  10. Jason L. Frand, "The Information-Age Mindset: Changes in Students and Implications for Higher Education", EDUCAUSE Review, 35(5), pp.15-24, September-October 2000.
  11. Joel Foreman, ''Next-Generation Educational Technology versus the Lecture", EDUCAUSE Review, 35(5), pp.12-22, September/October 2003.
  12. Dave Gray, Sunni Brown, James Macanufo, Gamestorming A Playbook for Innovators, Rulebreakers, and Changemakers, O'Reilley, 2010.
  13. Robert Talbert, Inverting the Classroom, Improving Student Learning, Presentation Slide, 2011.
  14. Chris Blair, Implementing the Inverted Classroom in the Basic Video Course, Presentation Slide, 2011.
  15. Gerald Gannod, Janet Burge, Micael Helmick, "Using the Inverted Classroom to Teach Software Engineering", Proc. of International Conference on Software Engineering, pp.777-7S6, 2008.
  16. Matt Boutell, Curt Clifton, "SPLICE: Self-Paced Learning in an Inverted Classroom Environment", Proceedings, of The 42nd ACM Technical Symposium on Computer Science Education, 2011.
  17. 최은만, 최윤희, 최희성, "Inverted Classroom 개념을 도입한 소프트웨어 공학 교육 사례", 한국소프트웨어공학 컨퍼런스, 2012(To be appeared).
  18. 최은만, "디자인 스튜디오를 중심으로 한 소프트웨어 설계 교육", 정보과학회지, 제26권, 제2호, pp.35-41, 2008.
  19. Salman Khan의 TED 강연, Let's use video to reinvent education, http://blog.ted.com/2011/03/09/lets-use-videoto- reinvent-education-salman-khan-on-ted-com/