개인 제작 증감 방송을 위한 증강현실 저작 기술의 기능적 분류 및 연구 동향

  • 하태진 (광주과학기술원 U-VR 연구실) ;
  • 이형묵 (광주과학기술원 U-VR 연구실) ;
  • 박노영 (광주과학기술원 U-VR 연구실) ;
  • 우운택 (광주과학기술원 U-VR 연구실)
  • 발행 : 2011.09.30

초록

본 논문은 개인 제작 증감 방송을 위한 증강현실 저작 기술을 기능적 측면에서 분류하고 연구 동향을 살펴본다. 구체적으로 증강현실 저 작 기술을 기능적으로 분류하기 위한 분류체계(Taxonomy)를 정의 하고, 이에 따라 기존 저작 기술들을 분류한다. 이러한 분류를 통해 기존의 다양한 증강현실 저작 기술들을 체계적으로 비교/평가 할 수 있으며 또한 향후 증강현실 저작기술의 발전 방향을 예측할 수 있다.

키워드

참고문헌

  1. H. M. Ozaktas, L. Onural, "Three-Dimensional Television: Capture, Transmission, Display," Signals and Communication Technology series, 2008
  2. S. Kim, J. Cha, J. Kim, J. Ryu, S. Eom, N. Mahalik, B. Ahn, "A Novel Test-Bed for Immersive and Interactive Broadcasting Production Using Augmented Reality and Haptics," IEICE TRANS. INF. & SYST., E89 D, 1, pp.106-110, 2006 https://doi.org/10.1093/ietisy/e89-d.1.106
  3. S. Coquillart, M. Göbel, "Authoring of Mixed Reality Applications including Multi-Marker Calibration for Mobile Devices," Eurographics Symposium on Virtual Environments, pp.1-9, 2004
  4. Metaio Coperation,"Whitepaper: Developing Augmented Reality Applications with the Unifeye SDK," 2007
  5. M. Shin, B. Kim, J.Park, "AR Storyboard: An Augmented Reality based Interactive Storyboard Authoring Tool", IEEE/ACM ISMAR, pp.198-199, 2005
  6. N. Park, W. Lee, W. Woo, "Barcode-assisted Planar Object Tracking Method for Mobile Augmented Reality," ISUVR, pp.40-43, 2011
  7. Y. Park, V. Lepetit, W. Woo, "Texture-less Object Tracking with Online Training using An RGB-D Camera," ISMAR, 2011 (출판예정)
  8. A. van den Hengel, A. Dick, T. Thormahlen, B. Ward, P. Torr, "VideoTrace: Rapid interactive scene modelling from video," ACM Transactions on Graphics, 26, 3, Article 86, 2007
  9. K. Kim, V. Lepetit, W. Woo, "Keyframe-based Multiple Object Tracking and Modeling," ISMAR, pp.193-198, 2010
  10. H. Seichter, J. Looser, M. Billinghurst, "ComposAR: An Intuitive Tool for Authoring AR Applications," ISMAR, 2008
  11. H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, K. Tachibana, "Virtual Object Manipulation on a Table-Top AR Environment." ISAR, pp.111-119, 2000
  12. T. Ha, W. Woo, "An Empirical Evaluation of Virtual Hand Techniques for 3D Object Manipulation in a Tangible Augmented Reality Environment." IEEE 3DUI, pp.91-98, 2010
  13. J. Park, J. Lee, "Tangible augmented reality modeling," Lecture Note in Computer Science, 3166, pp.254- 259, 2004
  14. H. Lee, et al. "Two-handed Tangible Interaction Techniques for Composing Augmented Toy Blocks,"springer VR, 2010
  15. G. Han, J. Hwang, S. Choi, G. J. Kim, "AR Pottery: Experiencing Pottery Making in the Augmented Space," HCII 14, pp.642-650, 2007
  16. T. Ha, M. Billinghurst, W. Woo, "An Interactive 3D Movement Path Manipulation Method in an Augmented Reality Environment," International Journal of Interacting with Computers (IJIWC), 2011 (출판예정)
  17. M. Haller, E. Stauder, J. Zauner, "AMIRE-ES: Authoring Mixed Reality once, run it anywhere," HCII, 2005
  18. G. Lee, C. Nelles, M. Billinghurst, G. J. Kim, "Immersive Authoring of Tangible Augmented Reality Applications." ISMAR, pp.172-181, 2004
  19. J. Lemordant, Y. Lasorsa, "Augmented Reality Audio Editing," Audio Engineering Society Convention, 2010
  20. T. Ha, Y. Lee, J. Lee, H. Choi, J. Ryu, K. Lee, W. Woo, "ARtalet: Tangible User Interface based Immersive Augmented Reality Authoring Tool for Digilog book," ISUVR, pp.40-43, 2010
  21. T. Ha, M. Billinghurst, W. Woo, "Graphical Tangible User Interface for an AR Authoring Tool in Product Design Environment," ISUVR, pp.1-2, 2007
  22. Y. Seo, B. Lee, Y. Kim, J. Kim, J. Ryu, "K-HapticModelerTM: A Haptic Modeling Scope and Basic Framework," IEEE Int. Workshop on Haptic Audio Visual Environments and their applications (HAVE), pp. 136-141, 2007
  23. T. Narumi, S. Nishizaka, T. Kajinami, T. Tanikawa, M. Hirose. "Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction," CHI, pp.93-102, 2011
  24. O. Hilliges, "Interaction Management for Ubiquitous Augmented Reality User Interfaces," Diplomarbeit, 2004
  25. C. Kang, W. Woo, "ARMate: An Interactive AR Character Responding to Real Objects," Edutainment, 2011 (출판예정)
  26. Y. Lee, H. Park, W. Woo, J. Ryu, H. Kim, S. Baik, K. Ko, H. Choi, S. Hwang, D. Kim, H. Kim, K. Lee., "Immersive Modeling System(IMMS) for Personal Electronic Products using Multi-modal Interface", Computer-Aided Design," 42, 5, pp.387-401, 2010 https://doi.org/10.1016/j.cad.2009.11.003
  27. S. Güven, S. Feiner, "Authoring 3D Hypermedia for Wearable Augmented and Virtual Reality," ISWC, pp.118- 226, 2003
  28. B. MacIntyre, M. Gandy, S. Dow, Jay David Bolter, "DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences," ISMAR, pp.172-181, 2004
  29. I. Radu, B. MacIntyre, "Augmented-Reality Scratch: A children's Authoring Environment for Augmented- Reality Experiences," International Conference on Interaction Design and Children, pp. 210-213, 2009
  30. F. Ledermann, D. Schmalstieg, "APRIL A High-level Framework for Creating Augmented Reality,"IEEE VR, pp.187-194, 2005
  31. P. Grimm, M. Haller, V. Paelke, S. Reinhold, C. Reimann, R. Zauner, "AMIRE: authoring mixed reality," Augmented Reality Toolkit, The First IEEE International Workshop, 2002
  32. H. Lee, W. Woo, "Augmented Reality based User Interface Technology toward Organic Interaction", Communications of the Korea Information Science Society," 29, 8, pp.26-31, 2011