선박 운항 시뮬레이터에서 해양파와 연동된 선박 및 부표 운동의 실시간 가시화

Real-time Visualization of Ship and Buoy Motions Coupled with Ocean Waves in a Ship Handling Simulator

  • 여동진 (한국해양연구원 해양시스템안전연구소) ;
  • 차무현 (한국기계연구원) ;
  • 문두환 (경북대학교 기계자동차공학부)
  • 투고 : 2010.12.08
  • 심사 : 2011.04.11
  • 발행 : 2011.06.01

초록

Ship handling simulator should have capabilities of calculating ship motions (heave, pitch, and roll) at given sea state and displaying the calculated motions through a real-time 3D visualization system. Motion solver of a ship handling simulator generally calculates those motions in addition to position for an own ship, a main simulation target, but provides only position information for traffic ships. Therefore, it is required to simulate real-time traffic ship and buoy motions coupled with ocean waves in a ship handling simulator for the realistic visualization. In the paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module.

키워드

참고문헌

  1. 황호진, 문두환, "선박 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술의 개선 방향", 한국항해항만학회지, 제34권, 제3호, pp. 153-160, 2010.
  2. Mun, D., Hwang, H., Park, S. and Oh, J., "Realtime 3D Visualization with an Open Source 3D Graphics Engine for Maritime Safety Simulation", Proceedings of Martech 2010, 2010.
  3. Presagis, http://www.presagis.com/, 2009.
  4. Stam, J., "Stable Fluids", Proceedings of the 26th Anual Conference on Computer Graphics and Interactive Techniques, 1999.
  5. Foster, N. and Fedkiw, R., "Practical Animation of Lquids", Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001.
  6. Tessendorf, J., Simulating Ocean Water, SIGGRAPH Course Notes, Addison-Wesley, 1999.
  7. Hinsinger, D., Neyret, F. and Cani, M. P., "Interactive Animation of Ocean Waves", Proceedings of the 2002 ACM SIGGRAPH/ Eurographics Symposium on Computer Animation, 2002.
  8. Mitchell, J. L., Real-Time Synthesis and Rendering of Ocean Water, ATI Research Technical Report, 2005.
  9. 이동민, 이성기, "바다물결 모형의 합성 및 GPU를 이용한 시뮬레이션", 정보처리학회논문집A, 제14권, 제7호, pp. 421-434, 2007.
  10. 권길헌 등, KREYSZIC 공업수학 하권, 범한서적, 2000.
  11. Trifunovic, N., Timers Tutorial, http://www.codeproject.com/KB/system/timers_intro.aspx, 2010.