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편마비 환자의 재활을 위한 다채널 근전도 기반의 체감형 무선 게임 장치 개발

The Development of Interactive Wireless-Game Device based on Multi-Channel Electromyography for Rehabilitation in Patients with Hemiplegia

  • 투고 : 2011.09.19
  • 심사 : 2011.10.24
  • 발행 : 2011.12.20

초록

본 논문에서는 편마비 환자들의 재활 훈련을 돕기 위하여 시각적인 피드백과 동기 부여를 줄 수 있는 다채널 근전도 기반의 체감형 무선 게임 장치를 제안하였다. 게임 콘텐츠는 환자의 회복 상태에 따라 적용할 수 있도록 채널 별로 제작하였으며, 속도 및 난이도를 조절할 수 있게 제작되었다. 본 장치의 유효성 검증을 위하여 편마비 환자 7명을 대상으로 적용하여 설문 조사를 하였다. 조사 결과는 치료 효과에 대한 기대감이 가장 높은 점수($4.14{\pm}0.38$)를 보여주었으며, 설문 문항 전체적으로 3점 이상의 결과를 보여주었다. 이 연구의 필요성과 개발된 장치의 만족감을 확인할 수 있었으며, 본 장치는 재활 환자들에게 게임을 통하여 재미있게 재활 운동을 할 기회를 제공할 수 있을 것이다.

An interactive wireless-game device based on multi-channel electromyogram has been developed to help rehabilitation of patients with hemiplegia. The device is able to provide a visual feedback and rehabilitation motivations to the patients. The game contents were made according to the number of applied channels and, their level and speed can also be controlled depending on the recovery states of patients. Patient satisfaction survey was conducted to evaluate the necessity and usefulness of the proposed device after playing the game. The results show that the proposed system is expected to give hemiplegia patients exciting and effective rehabilitation chances, if more diverse and specialized rehabilitation games are developed.

키워드

참고문헌

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