참고문헌
- ISO/IEC 14496-16:2006/Amd.1:2007 Part 16: Animation Framework eXtension (AFX) AMENDMENT 1: Geometry and Shadow, 2007.
- J. Peng, C. Kim, and C.-C.J. Kuo, "Technologies for 3D Triangular Mesh Compression: A Survey," J. Visual Commun. Image Represent., vol.16, no. 6, Dec. 2005, pp. 688-733. https://doi.org/10.1016/j.jvcir.2005.03.001
- S. Ramanathan et al., "Impact of Vertex Clustering on Registration-Based 3D Dynamic Mesh Coding," Image and Vision Computing, vol. 26, no. 7, July 2008, pp. 1012-1026. https://doi.org/10.1016/j.imavis.2007.11.005
- E. Chang et al., "Vertex and Face Permutation Order Compression for Efficient Animation Support," Proc. Electronic Imaging, 2006.
- G. Son et al., "Simple and Fast Compression of 3D Meshes," Int. Conf. Convergence Inf. Technol., 2007, pp. 2175-2180.
- I.E.G. Richardson, H.264 and MPEG-4 Video Compression, John Wiley & Sons Ltd., 2003.
- D. Salomon, Data Compression, 3rd Ed., Springer, 2004.
- 3D Mesh Test Models in the MPEG-4 3D Graphics Group, http://www.gti.ssr.upm.es/~mpeg/3dgc/3Dmodels.
피인용 문헌
- Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding vol.16, pp.7, 2010, https://doi.org/10.1109/tmm.2014.2331919
- Toward Real-Time and Efficient Compression of Human Time-Varying Meshes vol.24, pp.12, 2010, https://doi.org/10.1109/tcsvt.2014.2319631