DOI QR코드

DOI QR Code

A Study on Developmental Directivity of the Design with UX(User eXperience) Characteristics

UX(User eXperience) 특성을 갖춘 디자인 발전 방향성에 대한 연구

  • Lee, Dong-Min (Department of Industrial Design, KyungHee University) ;
  • Jeon, Hu-Hyun (Department of Industrial Design, KyungHee University)
  • 이동민 (경희대학교 산업디자인과) ;
  • 전후현 (경희대학교 산업디자인과 일반 대학원)
  • Received : 2010.07.14
  • Accepted : 2010.07.26
  • Published : 2010.08.31

Abstract

Reaching up the present from the past, the design was reflected in our life, thereby having brought about great development in the aesthetic harmony or functional part. In the present era, it is advancing in order to seek for the better direction without being satisfied with formativeness. What comes to represent it is UX design, namely, user-experience design. If a user has confusion in using product or environmental facilities, or if a user needs to utilize by analyzing function, this cannot help being inconvenient. Only what a user's behavior is caused by which the cognitive and sensitive attributes interact without inconvenience can be said to be design for a user. Given explaining easily, UX implies to design and develop the designed product or space from the position of a client who uses. Also, it also implies to offer service of being satisfied. For one example, a work can be said that distributes logo to the upper part of web site. That is because of allowing client to be much confused if logo is distributed to the different position. The designed web site in consideration of user's position is developed much now. However, it is the real situation of being still much insufficient in the public facilities that have UX characteristics amid the living environment. There is great interest in UX of the public facilities. However, there are many cases of facing mostly for the first time. The understanding level is thought to be much different. This study examines about a concept of UX design, and about UX design, which considered from the user's position, and analyzes a case. Thus, the aim is to suggest good directivity in designing by efficiently approaching UX that can be difficult theoretically.

Keywords

References

  1. 박지영, An effective production plan for play space using interactive images 2008.
  2. 김성상, 인터랙션 디자인을 통한 현대 실내공간의 표현특성 연구 2009.
  3. 제시 제임스 게러트, 경험디자인 요소
  4. 도널드 노먼, 생각있는 디자인
  5. 피터모빌, 검색 2.0 발견의 진화
  6. 다키타니, 주니어를 위한 UX 시리즈
  7. 댄 새퍼, 인터랙션 디자인
  8. UX Pedia / UX Recipe
  9. 익스프레션 스튜디오
  10. 네이버, uxfactory (트위터, 미투데이)
  11. www.uxmatters.com
  12. User Experience Design 블로그
  13. usableweb.co.kr

Cited by

  1. A Analysis on the Cases Applying UI/UX in the Mobile Web : Focusing on the University Homepage vol.4, pp.4, 2015, https://doi.org/10.3745/KTCCS.2015.4.4.111