A Study on Effect of the Equity and the Cognitive Performance on the Flow Experience of the Game playing

자아효능감이 게임의 몰입에 미치는 영향

  • Published : 2009.06.19

Abstract

According to the Flow Theory, when the perceived level of Challenges of player and his skill are high, he is able to experience the flow state. What does the skill mean in the Flow Theory? This study suggests that the self-efficacy of the actor should be concerned to understand the perceived level of actor's skill in relation to the level of Challenges and his personal characteristics. This study hypothesizes the equity-distribution of extrinsic reward and the positive reputation influence the player's self-efficacy, and his self-efficacy affect the flow experience. This hypothesis is confirmed by the structure equation model test. This result can serve to understand skill related on the flow theory, and what factors players to get flow experience are given by.

몰입이론과 관련된 연구결과에 의하면, 사람들이 어떤 일에 대해 최적의 경험을 하기 위해서 는 도전감(Challenge)과 능력(Skill)이 높았을 때라고 한다. 그렇다면 몰입이론의 능력(Skill)은 무엇을 의미하는가? 본 연구에서는 교육학에서 다루고 있는 자아효능감(Self-Efficacy)이론을 토대로 몰입이론에서 말하는 능력(Skill)에 대해 재해석하고, 실제 자아효능감에 영향을 미치는 게임의 요소와 자아효능감이 몰입의 경험에 미치는 영향을 설문을 통해 분석하였다. 분석결과를 살펴보면, 몰입에서의 능력(Skill)은 주관적 자기 능력의 의미로써 자아효능감과 동일한 개념임을 알 수 있었다. 또한 설문결과 게임의 보상에 대한 형평성과 타인의 긍정적 평가가 자아효능감에 영향을 미치고, 이를 통해 몰입의 경험을 하게 된다는 가설을 검증하였다. 본 연구 결과를 토대로 플레이어에게 몰입의 경험을 높게 제공하기 위해 자아효능감을 어떻게 게임 요소로 활용해야 하는지에 대한 이론적 근거를 제공해 줄 수 있을 것이다.

Keywords

References

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