Abstract
Due to digital convergence, mobile embedded systems need more functionalities and a fully fledged OS. Applications for such embedded systems are linked with many shared libraries available in the OS and access a large data set at launch time. This results in increased application launch time. In this paper, we propose two techniques for reducing the application launch time: lazy-loading and pinning. Lazy-loading defers loading shared libraries that are not used in the application at launch time, whereas pinning guarantees the residence of shared libraries and data used at launch time in the main memory.