A Study on the Speed of Real-time Garment Simulation Using Particle Based Method

Particle based method을 이용한 실시간 의복 시뮬레이션의 연산 속도 고찰

  • 설인환 (건국대학교 i-Fashion 의류기술센터) ;
  • 박창규 (건국대학교 i-Fashion 의류기술센터)
  • Received : 2009.07.22
  • Accepted : 2009.12.03
  • Published : 2009.12.31

Abstract

A real-time garment simulation is a key factor in computer-aided design and manufacturing of apparels. We studied the efficiency of a particle based cloth simulation method using a semi-implicit integration. Material properties including tensile, shearing and bending forces were considered in the governing equation to fully represent fabrics' behavior and a triangle-to-triangle based hierarchical collision detection algorithm was devised to avoid possible clothto-cloth and cloth-to-body collisions. The simulation speeds for several kinds of garments were tested and the results were displayed using three dimensional graphics.

Keywords

Acknowledgement

Supported by : 지식경제부, 한국산업기술진흥원

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