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Fast Convolution Method Using Real-time Masking Effects in Sound Reverberator

잔향 생성기에서 실시간 마스킹 효과를 이용한 고속 컨벌루션 방법

  • 신민철 (광주과학기술원 기전공학과) ;
  • 왕세명 (광주과학기술원 기전공학과)
  • Published : 2008.02.20

Abstract

With the advent of sound field simulator, many sound fields have been reproduced by obtaining the impulse responses of specific acoustic spaces like famous concert hall, opera house. This sound field reproduction has been done by the linear convolution operation between the sound input signal and the impulse response of certain acoustic space. However, the conventional finite impulse response based linear convolution operation always makes real-time implementation of sound field generator impossible due to the large amount of computational burden. This paper introduces the fast convolution method using perceptual redundancy in the processed signals, input audio signal and room impulse response. Temporal and spectral real-time masking blocks are implemented in the proposed convolution structure. It reduces the computational burden of convolution methods for real-time implementation of a sound field generator. The conventional convolutions are compared with the proposed one in views of computational burden and sound quality. In the proposed method, a considerable reduction in the computational burden was realized with acceptable changes in sound quality.

Keywords

References

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